AIDef:Action/FollowIgniteToBonePos: Difference between revisions
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imported>Leoetlino import AI definitions from 1.5.0 |
(No difference)
|
Latest revision as of 17:59, 14 October 2018
| AI definition | |
|---|---|
| Type | Action |
StaticInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| BoneName | String | ||
| LocalOffSetX | Float | ||
| LocalOffSetY | Float | ||
| LocalOffSetZ | Float | ||
| MemoryPartsName | String | ||
| IsIgnitePosYZero | Bool | ||
| AngSpd | Float | ||
| ASName | String | ||
| IsJumpType | Bool | ||
| IsChangeable | Bool |
DynamicInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| IgniteHandle | BaseProcHandle | ||
| TargetPos | Vec3 |
Derived definitions
先行動 (Priest_Boss_Giant, 大土遁)
| Name | Value |
|---|---|
| BoneName | Ankle_R |
| LocalOffSetX | 0.0 |
| LocalOffSetY | 0.0 |
| LocalOffSetZ | 0.0 |
| MemoryPartsName | Grave |
| IsIgnitePosYZero | True |
| AngSpd | 0.20944 |
| ASName | EarthRelease |
| IsJumpType | False |
| IsChangeable | False |