AIDef:Action/ExitGame: Difference between revisions
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* If ShowLogo is 1, createTitleStageBinder (0x71007B8BEC) is called with parameters (false, false). | * If ShowLogo is 1, createTitleStageBinder (0x71007B8BEC) is called with parameters (false, false). | ||
* If ShowLogo is 0, <code>createTitleStageBinder(false, true)</code> | * If ShowLogo is 0, <code>createTitleStageBinder(false, true)</code> | ||
* In all other cases, | * In all other cases, the current event flow name is requested from EventMgr (for unused debug code) before calling <code>createTitleStageBinder(false, true)</code> | ||
Used by Demo006_0 (Game Over demo) and Demo985_0 (E3 Thanks screen demo). | |||
== DynamicInstParams == | == DynamicInstParams == |
Latest revision as of 18:11, 27 March 2019
AI definition | |
---|---|
Type | Action |
Changes the active stage to the TitleStage (see GameScene).
If in demo mode, quick_exit()
is called to exit the entire app immediately. Otherwise:
- If ShowLogo is 1, createTitleStageBinder (0x71007B8BEC) is called with parameters (false, false).
- If ShowLogo is 0,
createTitleStageBinder(false, true)
- In all other cases, the current event flow name is requested from EventMgr (for unused debug code) before calling
createTitleStageBinder(false, true)
Used by Demo006_0 (Game Over demo) and Demo985_0 (E3 Thanks screen demo).
DynamicInstParams
Name | Type | Default value | Description |
---|---|---|---|
ShowLogo | Int | 0 or 1 (and other truthy values? [check]) |
Derived definitions
Demo_ExitGame (EventSystemActor)
No overridden parameters.