AIDef:Action/ExitGame: Difference between revisions
Jump to navigation
Jump to search
imported>Leoetlino No edit summary |
imported>Leoetlino No edit summary |
||
Line 10: | Line 10: | ||
* If ShowLogo is 0, <code>createTitleStageBinder(false, true)</code> | * If ShowLogo is 0, <code>createTitleStageBinder(false, true)</code> | ||
* In all other cases, some string is requested from the actor of the AI action and EventMgr before calling <code>createTitleStageBinder(false, true)</code> | * In all other cases, some string is requested from the actor of the AI action and EventMgr before calling <code>createTitleStageBinder(false, true)</code> | ||
Used from Demo006_0 (Game Over demo) and Demo985_0 (E3 Thanks screen demo). | |||
== DynamicInstParams == | == DynamicInstParams == |
Revision as of 12:10, 20 October 2018
AI definition | |
---|---|
Type | Action |
Changes the active stage to the TitleStage (see GameScene).
If in demo mode, quick_exit()
is called to exit the entire app immediately. Otherwise:
- If ShowLogo is 1, createTitleStageBinder (0x71007B8BEC) is called with parameters (false, false).
- If ShowLogo is 0,
createTitleStageBinder(false, true)
- In all other cases, some string is requested from the actor of the AI action and EventMgr before calling
createTitleStageBinder(false, true)
Used from Demo006_0 (Game Over demo) and Demo985_0 (E3 Thanks screen demo).
DynamicInstParams
Name | Type | Default value | Description |
---|---|---|---|
ShowLogo | Int | 0 or 1 (and other truthy values? [check]) |
Derived definitions
Demo_ExitGame (EventSystemActor)
No overridden parameters.