AIDef:Action/ExitGame: Difference between revisions
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imported>Leoetlino (import AI definitions from 1.5.0) |
imported>Leoetlino No edit summary |
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|type=Action | |type=Action | ||
}} | }} | ||
Changes the active stage to the TitleStage (see [[GameScene]]). | |||
If in demo mode, <code>quick_exit()</code> is called to exit the entire app immediately. Otherwise: | |||
* If ShowLogo is 1, createTitleStageBinder (0x71007B8BEC) is called with parameters (false, false). | |||
* If ShowLogo is 0, <code>createTitleStageBinder(false, true)</code> | |||
* In all other cases, some string is requested from the actor of the AI action and EventMgr before calling <code>createTitleStageBinder(false, true)</code> | |||
== DynamicInstParams == | == DynamicInstParams == | ||
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! Name !! Type !! Default value !! Description | ! Name !! Type !! Default value !! Description | ||
|- | |- | ||
| ShowLogo || Int || || | | ShowLogo || Int || || 0 or 1 (and other truthy values? {{check}}) | ||
|- | |- | ||
|} | |} |
Revision as of 19:03, 18 October 2018
AI definition | |
---|---|
Type | Action |
Changes the active stage to the TitleStage (see GameScene).
If in demo mode, quick_exit()
is called to exit the entire app immediately. Otherwise:
- If ShowLogo is 1, createTitleStageBinder (0x71007B8BEC) is called with parameters (false, false).
- If ShowLogo is 0,
createTitleStageBinder(false, true)
- In all other cases, some string is requested from the actor of the AI action and EventMgr before calling
createTitleStageBinder(false, true)
DynamicInstParams
Name | Type | Default value | Description |
---|---|---|---|
ShowLogo | Int | 0 or 1 (and other truthy values? [check]) |
Derived definitions
Demo_ExitGame (EventSystemActor)
No overridden parameters.