From ZeldaMods (Breath of the Wild)
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Latest revision as of 17:58, 14 October 2018
EquipedASPlay| AI definition |
|---|
| Type |
Action |
|---|
Contents
- 1 StaticInstParams
- 2 DynamicInstParams
- 3 Derived definitions
- 3.1 納刀 (Bow, 装備)
- 3.2 抜刀 (Bow, 装備)
- 3.3 待機 (Pipe, 抜刀)
- 3.4 納刀 (Pipe, 装備中)
- 3.5 鳴らす (Pipe, 抜刀)
- 3.6 納刀 (EquipItemPlayAS, 装備中)
- 3.7 抜刀 (EquipItemPlayAS, 装備中)
- 3.8 納刀 (BrightBow, 装備)
- 3.9 抜刀 (BrightBow, 装備)
- 3.10 納刀 (Priest_Boss_Bow, 装備)
- 3.11 抜刀 (Priest_Boss_Bow, 装備)
StaticInstParams
| Name |
Type |
Default value |
Description
|
| AS |
String |
|
|
DynamicInstParams
| Name |
Type |
Default value |
Description
|
| NodeName |
String |
|
|
| RotOffset |
Vec3 |
|
|
| TransOffset |
Vec3 |
|
|
Derived definitions
納刀 (Bow, 装備)
抜刀 (Bow, 装備)
待機 (Pipe, 抜刀)
納刀 (Pipe, 装備中)
鳴らす (Pipe, 抜刀)
納刀 (EquipItemPlayAS, 装備中)
抜刀 (EquipItemPlayAS, 装備中)
納刀 (BrightBow, 装備)
抜刀 (BrightBow, 装備)
納刀 (Priest_Boss_Bow, 装備)
抜刀 (Priest_Boss_Bow, 装備)