From ZeldaMods (Breath of the Wild)
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Revision as of 17:57, 14 October 2018
BeamosStaticBeam| AI definition |
|---|
| Type |
Action |
|---|
MapUnitInstParams
| Name |
Type |
Default value |
Description
|
| BeamRange |
Float |
0.0 |
|
StaticInstParams
| Name |
Type |
Default value |
Description
|
| BeamRange |
Float |
|
|
| BeamSpeed |
Float |
|
|
| MuzzleOffset |
Vec3 |
|
|
| BeamDirection |
Vec3 |
|
|
| UseDynamicCutting |
Bool |
|
|
| BeamBoneName |
String |
|
|
| BeamActorName |
String |
|
|
| BeamActorKey |
String |
|
|
| ASName |
String |
|
|
| IsIgnoreSame |
Bool |
|
|
| PosReduceRatio |
Float |
|
|
| AngReduceRatio |
Float |
|
|
Derived definitions
オン (FixedBeamMachine, 通常)
| Name |
Value
|
| BeamRange |
50.0
|
| BeamSpeed |
20.0
|
| MuzzleOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
| BeamDirection |
Vec3(x=0.0, y=1.0, z=0.0)
|
| UseDynamicCutting |
True
|
| BeamBoneName |
Eye
|
| BeamActorName |
BeamosBeam
|
| BeamActorKey |
BeamosBeam
|
| ASName |
Wait
|
| IsIgnoreSame |
True
|
| PosReduceRatio |
1.0
|
| AngReduceRatio |
1.0
|
オン (Beamos_Static, 後行動)
| Name |
Value
|
| BeamRange |
50.0
|
| BeamSpeed |
20.0
|
| MuzzleOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
| BeamDirection |
Vec3(x=0.0, y=1.0, z=0.0)
|
| UseDynamicCutting |
False
|
| BeamBoneName |
Eye
|
| BeamActorName |
BeamosBeam
|
| BeamActorKey |
BeamosBeam
|
| ASName |
Wait
|
| IsIgnoreSame |
True
|
| PosReduceRatio |
1.0
|
| AngReduceRatio |
1.0
|
オン (Beamos_Static, 通常)
| Name |
Value
|
| BeamRange |
50.0
|
| BeamSpeed |
20.0
|
| MuzzleOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
| BeamDirection |
Vec3(x=0.0, y=1.0, z=0.0)
|
| UseDynamicCutting |
True
|
| BeamBoneName |
Eye
|
| BeamActorName |
BeamosBeam
|
| BeamActorKey |
BeamosBeam
|
| ASName |
Wait
|
| IsIgnoreSame |
True
|
| PosReduceRatio |
1.0
|
| AngReduceRatio |
1.0
|