Bactcapt: Difference between revisions
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| pos || vec3 || Camera position || カメラ位置 | | pos || vec3 || Camera position || カメラ位置 | ||
|- | |- | ||
| at || vec3 || | | at || vec3 || Point the camera should look at || カメラ注視点 | ||
|- | |- | ||
| fovy || float || Camera Field of View Y || カメラ画角 | | fovy || float || Camera Field of View Y (angle) || カメラ画角 | ||
|- | |- | ||
| twist || float || Camera twist || カメラひねり | | twist || float || Camera twist || カメラひねり | ||
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| as_name || str32 || Name of [[AS]] to apply || 適用するASのKey名 | | as_name || str32 || Name of [[AS]] to apply || 適用するASのKey名 | ||
|- | |- | ||
| apply_skl_anim || bool || Search and apply skeletal animation directly | | apply_skl_anim || bool || Search and apply skeletal animation directly || スケルタルアニメを検索して直接適用する | ||
|- | |- | ||
| as_frame || float || AS frame | | as_frame || float || AS frame ・ Elapsed time specification || ASのフレーム・経過時間指定 | ||
|- | |- | ||
| adjust_bounding || bool || Adjust position based on bounding || バウンディングを元に位置を調整する | | adjust_bounding || bool || Adjust position based on bounding || バウンディングを元に位置を調整する | ||
Latest revision as of 20:09, 18 September 2018
| Format | AAMP |
|---|---|
| Version | 0 |
| This article is about the structure in general. For actual values, check the GameROM or the pseudo-source. | |
ActorCapture (bactcapt) was used to get screen captures[check] of actors in specific states and with a specific environment (lighting and camera). ActorCapture files are entirely missing in release versions; however ActorCaptureMgr code is still present in the executable[1], making it possible to see the exact contents of bactcapts.
Parameter objects
camera_info
| Key | Type | Description | Official description |
|---|---|---|---|
| pos | vec3 | Camera position | カメラ位置 |
| at | vec3 | Point the camera should look at | カメラ注視点 |
| fovy | float | Camera Field of View Y (angle) | カメラ画角 |
| twist | float | Camera twist | カメラひねり |
actor_info
| Key | Type | Description | Official description |
|---|---|---|---|
| pos | vec3 | Actor position | アクタ位置 |
| rotate | vec3 | Actor rotate | アクタRotate |
| as_name | str32 | Name of AS to apply | 適用するASのKey名 |
| apply_skl_anim | bool | Search and apply skeletal animation directly | スケルタルアニメを検索して直接適用する |
| as_frame | float | AS frame ・ Elapsed time specification | ASのフレーム・経過時間指定 |
| adjust_bounding | bool | Adjust position based on bounding | バウンディングを元に位置を調整する |
| force_idle | bool | Force idle | 強制待機 |
| disable_cloth | bool | Disable cloth | クロスを切る |
light_info
| Key | Type | Description | Official description |
|---|---|---|---|
| dir | vec3 | Light direction | ライト方向 |
- ↑ 0x7101088D44 in Switch 1.5.0