Bactcapt: Difference between revisions
Jump to navigation
Jump to search
imported>Leoetlino Created page with "{{lowercase}} {{stub}} {{Parameter archive infobox|param_type=bactcapt|version=0|type=}} <onlyinclude>'''ActorCapture''' (''bactcapt'') was used to get screen captures{{check}..." |
(No difference)
|
Revision as of 20:00, 18 September 2018
This article is a stub. You can help ZeldaMods (Breath of the Wild) by expanding it. (For a list of non-stub pages, see Project:Pages.) |
| Format | AAMP |
|---|---|
| Version | 0 |
| This article is about the structure in general. For actual values, check the GameROM or the pseudo-source. | |
ActorCapture (bactcapt) was used to get screen captures[check] of actors in specific cases and with a specific environment (lighting and camera). ActorCapture files are entirely missing in release versions; however ActorCaptureMgr code is still present in the executable, making it possible to see the exact contents of bactcapts.
Parameter objects
camera_info
| Key | Type | Description | Official description |
|---|---|---|---|
| pos | vec3 | Camera position | カメラ位置 |
| at | vec3 | Camera focus point [check] || カメラ注視点 | |
| fovy | float | Camera Field of View Y | カメラ画角 |
| twist | float | Camera twist | カメラひねり |
actor_info
| Key | Type | Description | Official description |
|---|---|---|---|
| pos | vec3 | Actor position | アクタ位置 |
| rotate | vec3 | Actor rotate | アクタRotate |
| as_name | str32 | Name of AS to apply | 適用するASのKey名 |
| apply_skl_anim | bool | Search and apply skeletal animation directly [check] || スケルタルアニメを検索して直接適用する | |
| as_frame | float | Elapsed time specification | ASのフレーム・経過時間指定 |
| adjust_bounding | bool | Adjust position based on bounding | バウンディングを元に位置を調整する |
| force_idle | bool | Force idle | 強制待機 |
| disable_cloth | bool | Disable cloth | クロスを切る |
light_info
| Key | Type | Description | Official description |
|---|---|---|---|
| dir | vec3 | Light direction | ライト方向 |