Beco: Difference between revisions

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| 0x0 || u32 || Magic (0x00112233)
| 0x0 || u32 || Magic (0x00112233)
|-
|-
| 0x4 || u32 || Number of tables
| 0x4 || u32 || Number of rows
|-
|-
| 0x8 || u32 || Divisor
| 0x8 || u32 || Divisor
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|}
|}


=== Table offsets ===
=== Offsets ===
{| class="wikitable"
{| class="wikitable"
|-
|-
! Offset !! Type !! Description
! Offset !! Type !! Description
|-
|-
| 0x0 || u32[num_tables] || Offsets to table data, divided by 2 and relative to table data start offset
| 0x0 || u32[num_rows] || Offsets to row data, divided by 2 and relative to data start offset
|}
|}


=== Table ===
=== Data ===
Table data starts here.
Data starts here.


==== Segment ====
==== Segment ====
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|}
|}


This structure is repeated until the start of the next table.
This structure is repeated until the entire row has been covered by segments. The sum of all segment lengths is equal to the length of the map on the X axis.  


== Operations ==
== Operations ==

Revision as of 17:06, 11 September 2018

beco is a file format that is used for storing per-coordinate data.

Structure

beco files are little endian on Switch and big endian on Wii U.

Header

Offset Type Description
0x0 u32 Magic (0x00112233)
0x4 u32 Number of rows
0x8 u32 Divisor
0xc u32 Padding

Offsets

Offset Type Description
0x0 u32[num_rows] Offsets to row data, divided by 2 and relative to data start offset

Data

Data starts here.

Segment

Offset Type Description
0x0 u16 Custom data
0x2 u16 Length (X axis)

This structure is repeated until the entire row has been covered by segments. The sum of all segment lengths is equal to the length of the map on the X axis.

Operations

Getting the custom data for a given coordinate