Beco: Difference between revisions
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This structure is repeated until the start of the next table. | This structure is repeated until the start of the next table. | ||
== Operations == | |||
=== Getting the custom data for a given coordinate === | |||
{{Empty section}} | |||
[[Category:File formats]] | [[Category:File formats]] | ||
[[Category:File extensions]] | [[Category:File extensions]] |
Revision as of 10:57, 11 September 2018
beco is a file format that is used for storing per-coordinate data.
Structure
beco files are little endian on Switch and big endian on Wii U.
Header
Offset | Type | Description |
---|---|---|
0x0 | u32 | Magic (0x00112233) |
0x4 | u32 | Number of tables |
0x8 | u32 | Divisor |
0xc | u32 | Padding |
Table offsets
Offset | Type | Description |
---|---|---|
0x0 | u32[num_tables] | Offsets to table data, divided by 2 and relative to table data start offset |
Table
Table data starts here.
Segment
Offset | Type | Description |
---|---|---|
0x0 | u16 | Custom data |
0x2 | u16 | Length (X axis) |
This structure is repeated until the start of the next table.
Operations
Getting the custom data for a given coordinate
This section is empty. You can help by adding to it. |