Beco: Difference between revisions
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imported>Leoetlino No edit summary |
imported>Leoetlino No edit summary |
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=== Table offsets === | === Table offsets === | ||
{ | {| class="wikitable" | ||
|- | |||
! Offset !! Type !! Description | |||
|- | |||
| 0x0 || u32[num_tables] || Offsets to table data, divided by 2 and relative to table data start offset | |||
|} | |||
=== Table === | === Table === | ||
{{empty section}} | {{empty section}} | ||
[[Category:File formats]] | [[Category:File formats]] | ||
[[Category:File extensions]] | [[Category:File extensions]] |
Revision as of 10:49, 11 September 2018
beco is a file format that is used for storing per-coordinate data.
Structure
beco files are little endian on Switch and big endian on Wii U.
Header
Offset | Type | Description |
---|---|---|
0x0 | u32 | Magic (0x00112233) |
0x4 | u32 | Number of tables |
0x8 | u32 | Divisor |
0xc | u32 | Padding |
Table offsets
Offset | Type | Description |
---|---|---|
0x0 | u32[num_tables] | Offsets to table data, divided by 2 and relative to table data start offset |
Table
This section is empty. You can help by adding to it. |