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== Types == | == Types == | ||
{| class="wikitable" | {| class="wikitable" | ||
!Type | !Type | ||
!Description | !Description |
Revision as of 19:57, 18 October 2018
This article is a stub. You can help ZeldaMods (Breath of the Wild) by expanding it. (For a list of non-stub pages, see Project:Pages.) |
Types
Type | Description | Map types |
---|---|---|
0 | Invalid | - |
1 | Open world stage (except GameTestField) | MainField, AocField |
2 | Indoor stage | CDungeon, MainFieldSpot, GameTestDungeon |
3 | Open world stage (GameTestField) | GameTestField |
4 | MainFieldDungeon | MainFieldDungeon |
5 | Indoor stage or viewer stage | ? |
Maps that have the same stage type typically use the same subsystems and share most characteristics. For example, all open world stages use the Tera height map terrain system and load map units in the same way.
StageBinder types
Type | Description |
---|---|
0 | OpenWorldStage |
1 | IndoorStage (CDungeon, ...) |
2 | MainFieldDungeonStage |
3 | TitleStage |
4 | StartupSaveCheckStage |
5 | Viewer |
Fade types
Type | Description |
---|---|
0 | |
1 | |
2 | Show logo[2] |
- ↑ As returned by the first virtual function in the StageBinderBase interface
- ↑ See 0x71007B8CD0 and AIDef:Action/ExitGame