DamageReactionTable.bxml: Difference between revisions
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imported>Leoetlino m add category |
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| InvincibleDodge || bool || ? {{check}} | | InvincibleDodge || bool || ? {{check}} | ||
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[[Category:Content (BotW)]] | |||
Revision as of 19:21, 15 September 2018
This resource is found in Bootup.pack.
Its canonical resource path is "DamageParam/DamageReactionTable.bxml".
DamageReactionTable contains settings for all damage reaction types.
| Format | AAMP |
|---|---|
| Version | 0 |
| Type | xml |
| This article is about the structure in general. For actual values, check the GameROM or the pseudo-source. | |
Enums
DamageReactionType
| Name | Description |
|---|---|
| Basic | Link and most other actors |
| Tree | Trees |
| Tuta | ? [check] |
| Rope | Ropes |
| Fish | Fishes |
| Material | Items (e.g. apples) |
| Npc | NPCs and actors that can't take damage (e.g. Cuccos) |
| Ground | Ground |
| Golem | Stone Taluses? [check] |
| ReflectableBullet | ? [check] |
| Dummy | Dummy |
DamageType
| Name | Description |
|---|---|
| Edge | Sharp weapons such as the Woodcutter's Axe |
| Blunt | Blunt weapons such as the Savage Lynel Crusher |
| Arrow | Arrows |
Parameter objects
(none)
Parameter lists
(#DamageReactionType)
Parameter objects
(#DamageType)
| Key | Type | Description |
|---|---|---|
| Damage | bool | Take damage |
| Effect | bool | Show damage effect (red if damaged, blue otherwise) |
| Vibrate | bool | Rumble |
| SoundEffect | bool | Play damage sound effect |
| EquipDamage | bool | Equipment receives damage? [check] |
| InvincibleDodge | bool | ? [check] |