ShopGameDataInfo.byml: Difference between revisions
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'''ShopGameDataInfo.byml''' (found in Bootup/Gamedata) is a [[Yaz0]]-compressed [[BYML]] file which contains data pertaining to [[Actor|actors]] purchasable from NPC Shops. It is used | '''ShopGameDataInfo.byml''' (found in Bootup/Gamedata) is a [[Yaz0]]-compressed [[BYML]] file which contains data pertaining to [[Actor|actors]] purchasable from NPC Shops. It is used by [[GameDataMgr]] to keep track of items that have been purchased from a shop ("sold out" items) and [[GameDataMgr#bool_and_s32_flags_with_reset_type_3|restock them]] periodically. | ||
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== Contents == | == Contents == | ||
===ShopAreaInfo Hashes=== | ===ShopAreaInfo Hashes=== | ||
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!Example | !Example | ||
|- | |- | ||
| | |Areas | ||
|A list of | |A list of map area coordinates where the item is sold when the Dealer and Item are the same. This is used to prevent the item from being restocked while the player is in the same map area. Each coordinate identifies a map area on the [[revival map grid]]. | ||
| [0, 6] | | [0, 6] | ||
|- | |- |
Revision as of 15:29, 16 June 2022
ShopGameDataInfo.byml (found in Bootup/Gamedata) is a Yaz0-compressed BYML file which contains data pertaining to actors purchasable from NPC Shops. It is used by GameDataMgr to keep track of items that have been purchased from a shop ("sold out" items) and restock them periodically.
Contents
ShopAreaInfo Hashes
ShopAreaInfo Hashes is an array of CRC32 hashes of all shop actor-name flags. The hashed flags are named in the format Npc_Name_Actor_Name.
This array must be sorted, as GameDataMgr performs a binary search on the list[1].
Similar to tag values, each number is stored as an unsigned int if it is greater than 0x80000000 and as a signed int otherwise.
ShopAreaInfo Values
This section contains a list of all items sold by NPCs.
Name | Description | Example |
---|---|---|
Areas | A list of map area coordinates where the item is sold when the Dealer and Item are the same. This is used to prevent the item from being restocked while the player is in the same map area. Each coordinate identifies a map area on the revival map grid. | [0, 6] |
Dealer | The name of the actor which sells the item. | Npc_MamonoShop |
Item | The name of the actor which is sold. | Armor_160_Upper |
Example entries:
- Areas: - [1, 7] Dealer: NPC_oasis065 Item: Armor_008_Upper - Areas: - [0, 6] - [1, 2] - [6, 5] - [7, 7] - [8, 0] - [8, 3] - [8, 5] - [9, 2] Dealer: Npc_MamonoShop Item: Armor_160_Upper
SoldOutInfo Hashes
SoldOutInfo Hashes is an array of CRC32 hashes of all shop actor-name flags that change state when sold out. The flags are used in stores where the item is physically shown to the player (e.g A Mannequin displaying Armor). The hashed flags are named in the format Npc_Name_Actor_Name.
This array must also be sorted, as GameDataMgr performs a binary search on the list[2].
Similar to tag values, each number is stored as an unsigned int if it is greater than 0x80000000 and as a signed int otherwise.
SoldOutInfo Values
- ↑ ksys::gdt::Manager::getShopInfoIter: https://github.com/zeldaret/botw/blob/2eeae37cf787e8ab1cf64b98db35de4b1b0fca3f/src/KingSystem/GameData/gdtManager.cpp#L630
- ↑ ksys::gdt::Manager::getShopInfoIter: https://github.com/zeldaret/botw/blob/2eeae37cf787e8ab1cf64b98db35de4b1b0fca3f/src/KingSystem/GameData/gdtManager.cpp#L630