Difficulty scaling/zh: Difference between revisions

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* '''敵人手上的武器''': The flag <code>{MapName}_WeaponDrop_{ID}</code> is false, '''and''' [the actor property 'LevelSensorMode' is higher than 1 ''or'' the enemy is a Guardian Scout ('Enemy_Guardian_Mini' 廟裡的守護者)].
* '''敵人手上的武器''': The flag <code>{MapName}_WeaponDrop_{ID}</code> is false, '''and''' [the actor property 'LevelSensorMode' is higher than 1 ''or'' the enemy is a Guardian Scout ('Enemy_Guardian_Mini' 廟裡的守護者)].


註記:從 NPC 那裡拿到的武器(阿卡莱古代研究所、英傑武器)不在上面的列表裡,從而不升級。
註記:從 NPC 那裡拿到的武器(阿卡莱古代研究所、英傑武器、怪物商人)不在上面的列表裡,從而不升級。


== 武器加成 ==  
== 武器加成 ==  
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| '''RandomBlue''':  可能是藍標也可能是黃標,隨機決定。 (with <code>weaponCommonSharpWeaponPer</code> being the probability).
| '''RandomBlue''':  要麼是藍標以上的加成,要麼不加成,隨機決定。 (with <code>weaponCommonSharpWeaponPer</code> being the probability).
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