Amiibo drops: Difference between revisions

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imported>Leoetlino
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=== Special cases ===
=== Special cases ===
==== Items with the AmiiboArmorItem tag ====
==== Items with the AmiiboArmorItem tag ====
If the player hasn't received the complete armor set from an amiibo, do not give them armor pieces that they have already received.
If the player hasn't received the complete armor set from an amiibo, armor pieces that they have already received will not be spawned.
 
==== Items with the Important tag ====
The IsGet_ flag for Important items must be false; otherwise they will not spawn.
 
==== Items with the AmiiboTreasure tag ====
Items with the AmiiboTreasure tag are spawned inside of a treasure chest (TBox_Field_Iron).
 
The chest's "SharpWeaponJudgeType" parameter is set to 2, which causes [[difficulty scaling#Weapon bonuses|different weapon bonuses]] and guarantees the weapon will have at least a blue/white modifier.
 
Exceptions:
* bdrop resource is Actor/DropTable/Item_Amiibo_DropTable_012 (Daruk), drop name starts with "Item_Ore_" and is not Item_Ore_A (Diamond)
* bdrop resource is Actor/DropTable/Item_Amiibo_DropTable_013 (Revali), drop name starts with "Obj_BombArrow"
* bdrop resource is Actor/DropTable/Item_Amiibo_DropTable_015 (Urbosa), drop name starts with "Obj_ElectricArrow"


==== Items with a name that starts with GameRomHorse ====
==== Items with a name that starts with GameRomHorse ====
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If you have already received those items, they will not spawn consistently anymore (or not at all{{check}}).
If you have already received those items, they will not spawn consistently anymore (or not at all{{check}}).
==== Items that are marked as amiibo drops ====
Items that are marked as amiibo drops -- i.e. actors for which the "Amiibo" key exists in the "drops" dictionary in their [[ActorInfoData]] entry -- receive an additional '''DropTable''' actor parameter. It is set to "Amiibo" for normal drop lists and "Amiibo_After" for Parasail/Remain lists.
==== Ancient arrows ====
==== Ancient arrows ====
Obj_AncientArrow_A_01 and Obj_AncientArrow_C_01 can only spawn if you have already received Ancient Arrows at some point (if IsGet_AncientArrow is set).
Obj_AncientArrow_A_01 and Obj_AncientArrow_C_01 can only spawn if you have already received Ancient Arrows at some point (if IsGet_AncientArrow is set).
==== Items with the Important tag ====
The IsGet_ flag for Important items must be false; otherwise they will not spawn.


==== Drops from Item_Amiibo_DropTable_012, Item_Amiibo_DropTable_013, Item_Amiibo_DropTable_015 ====
???
==== Some ore, electric/bomb arrows, GreatHit items ====
These are always spawned as a chest item (TBox_Field_Iron). The chest always receives the "IsAmiibo" property and "SharpWeaponJudgeType" is set to 2, which causes [[difficulty scaling#Weapon bonuses|different weapon bonuses]] and guarantees the weapon will have at least a blue/white modifier.
==== Divine Beast helms (Armor_181_Head, Armor_182_Head, Armor_183_Head, Armor_184_Head) ====
==== Divine Beast helms (Armor_181_Head, Armor_182_Head, Armor_183_Head, Armor_184_Head) ====
When scanning a Champion amiibo, if you've completed any Divine Beast '''and''' received a Great Hit, '''and''' if you haven't already received the corresponding helm<ref>If the corresponding IsGet flag is false</ref>, the chest is guaranteed to contain the Divine Helm.
When scanning a Champion amiibo, if you've completed any Divine Beast '''and''' received a Great Hit, '''and''' if you haven't already received the corresponding helm<ref>If the corresponding IsGet flag is false</ref>, the chest is guaranteed to contain the Divine Helm.
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