Amiibo drops: Difference between revisions
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=== Special cases === | === Special cases === | ||
==== Items with the AmiiboArmorItem tag ==== | ==== Items with the AmiiboArmorItem tag ==== | ||
If the player hasn't received the complete armor set from an amiibo, | If the player hasn't received the complete armor set from an amiibo, armor pieces that they have already received will not be spawned. | ||
==== Items with the Important tag ==== | |||
The IsGet_ flag for Important items must be false; otherwise they will not spawn. | |||
==== Items with the AmiiboTreasure tag ==== | |||
Items with the AmiiboTreasure tag are spawned inside of a treasure chest (TBox_Field_Iron). | |||
The chest's "SharpWeaponJudgeType" parameter is set to 2, which causes [[difficulty scaling#Weapon bonuses|different weapon bonuses]] and guarantees the weapon will have at least a blue/white modifier. | |||
Exceptions: | |||
* bdrop resource is Actor/DropTable/Item_Amiibo_DropTable_012 (Daruk), drop name starts with "Item_Ore_" and is not Item_Ore_A (Diamond) | |||
* bdrop resource is Actor/DropTable/Item_Amiibo_DropTable_013 (Revali), drop name starts with "Obj_BombArrow" | |||
* bdrop resource is Actor/DropTable/Item_Amiibo_DropTable_015 (Urbosa), drop name starts with "Obj_ElectricArrow" | |||
==== Items with a name that starts with GameRomHorse ==== | ==== Items with a name that starts with GameRomHorse ==== | ||
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If you have already received those items, they will not spawn consistently anymore (or not at all{{check}}). | If you have already received those items, they will not spawn consistently anymore (or not at all{{check}}). | ||
==== Items that are marked as amiibo drops ==== | |||
Items that are marked as amiibo drops -- i.e. actors for which the "Amiibo" key exists in the "drops" dictionary in their [[ActorInfoData]] entry -- receive an additional '''DropTable''' actor parameter. It is set to "Amiibo" for normal drop lists and "Amiibo_After" for Parasail/Remain lists. | |||
==== Ancient arrows ==== | ==== Ancient arrows ==== | ||
Obj_AncientArrow_A_01 and Obj_AncientArrow_C_01 can only spawn if you have already received Ancient Arrows at some point (if IsGet_AncientArrow is set). | Obj_AncientArrow_A_01 and Obj_AncientArrow_C_01 can only spawn if you have already received Ancient Arrows at some point (if IsGet_AncientArrow is set). | ||
==== Divine Beast helms (Armor_181_Head, Armor_182_Head, Armor_183_Head, Armor_184_Head) ==== | ==== Divine Beast helms (Armor_181_Head, Armor_182_Head, Armor_183_Head, Armor_184_Head) ==== | ||
When scanning a Champion amiibo, if you've completed any Divine Beast '''and''' received a Great Hit, '''and''' if you haven't already received the corresponding helm<ref>If the corresponding IsGet flag is false</ref>, the chest is guaranteed to contain the Divine Helm. | When scanning a Champion amiibo, if you've completed any Divine Beast '''and''' received a Great Hit, '''and''' if you haven't already received the corresponding helm<ref>If the corresponding IsGet flag is false</ref>, the chest is guaranteed to contain the Divine Helm. |