Search results

Jump to navigation Jump to search
  • Revision (category Subsystems (BotW, stubbed))
    This subsystem is stubbed in release versions, so nothing interesting is known about it.
    266 bytes (14 words) - 20:49, 12 October 2019
  • script-related code is stubbed in release builds and both the hks and lua resource factories are unused. The bplacement resource factory is stubbed in release builds
    16 KB (1,910 words) - 22:24, 9 March 2020
  • GameScene (category Subsystems (BotW))
    screen, etc.) and handling the game's main loop. Unlike most other subsystems, GameScene is not a singleton: it is a member of the uking::frm::System structure
    20 KB (2,422 words) - 16:16, 30 April 2021
  • GameDataMgr (category Subsystems (BotW))
    and to save files is done by interacting with the SaveSystem and SaveMgr subsystems. In debug versions, GameDataMgr is able to sync save data from and to
    5 KB (643 words) - 23:17, 18 February 2020
  • PlacementMgr (category Subsystems (BotW))
    This article is a stub. You can help ZeldaMods (Breath of the Wild) by expanding it. (For a list of non-stub pages, see Project:Pages.)
    255 bytes (0 words) - 18:13, 30 April 2021
  • Hio (category Subsystems (BotW))
    Hio Subsystem Official name Yes Description Link between the game and the HostIO (development) system. Stubbed in release builds. Init function Switch
    241 bytes (0 words) - 08:27, 13 February 2020
  • E3Mgr (category Subsystems (BotW))
    E3Mgr Subsystem Official name Yes Description Handles E3 demo mode (time limit). Stubbed in release builds. Init function Switch 1.5.0: 00000071008A5E04
    228 bytes (0 words) - 16:47, 29 December 2018
  • EventMgr (category Subsystems (BotW))
    This article is a stub. You can help ZeldaMods (Breath of the Wild) by expanding it. (For a list of non-stub pages, see Project:Pages.)
    258 bytes (0 words) - 02:25, 8 April 2021
  • GameConfig (category Subsystems (BotW))
    listed on Executable#Debug options page. In release versions, this subsystem is stubbed: the config loading code was removed and all settings are hardcoded
    708 bytes (61 words) - 19:38, 7 January 2019
  • SaveMgr (category Subsystems (BotW))
    This article is a stub. You can help ZeldaMods (Breath of the Wild) by expanding it. (For a list of non-stub pages, see Project:Pages.)
    1 KB (136 words) - 02:58, 8 April 2021
  • RadarMgr (category Subsystems (BotW))
    RadarMgr Subsystem Official name Yes Description - Init function Switch 1.5.0: 000000710067B9C0 Wii U 1.5.0: ??? Debug only No
    171 bytes (0 words) - 16:47, 29 December 2018
  • QuestMgr (category Subsystems (BotW))
    This article is a stub. You can help ZeldaMods (Breath of the Wild) by expanding it. (For a list of non-stub pages, see Project:Pages.)
    271 bytes (0 words) - 02:17, 8 April 2021
  • Chemical (category Subsystems (BotW))
    Chemical Subsystem Official name Yes Description - Init function Switch 1.5.0: 0000007100D99240 Wii U 1.5.0: ??? Debug only No
    171 bytes (0 words) - 16:47, 29 December 2018
  • Awareness (category Subsystems (BotW))
    Awareness Subsystem Official name Yes Description - Init function Switch 1.5.0: 0000007100D79324 Wii U 1.5.0: ??? Debug only No
    172 bytes (0 words) - 16:47, 29 December 2018
  • ResourceMgrTask (category Subsystems (BotW))
    This article is a stub. You can help ZeldaMods (Breath of the Wild) by expanding it. (For a list of non-stub pages, see Project:Pages.)
    281 bytes (0 words) - 17:42, 29 December 2018
  • AocManager (category Subsystems (BotW))
    This article is a stub. You can help ZeldaMods (Breath of the Wild) by expanding it. (For a list of non-stub pages, see Project:Pages.)
    240 bytes (0 words) - 16:47, 29 December 2018
  • StarterPackMgr (category Subsystems (BotW))
    This article is a stub. You can help ZeldaMods (Breath of the Wild) by expanding it. (For a list of non-stub pages, see Project:Pages.)
    292 bytes (0 words) - 16:47, 29 December 2018
  • UI (category Subsystems (BotW)) (section Subsystem)
    UI widgets (these have the Pa prefix in their names). https://youtu.be/U3l4W7W--pY?t=2824
    4 KB (54 words) - 18:29, 5 May 2021
  • LODMgr (category Subsystems (BotW))
    This article is a stub. You can help ZeldaMods (Breath of the Wild) by expanding it. (For a list of non-stub pages, see Project:Pages.)
    192 bytes (0 words) - 16:47, 29 December 2018
  • Patrol (category Subsystems (BotW))
    is a stub. You can help ZeldaMods (Breath of the Wild) by expanding it. (For a list of non-stub pages, see Project:Pages.)
    179 bytes (0 words) - 16:47, 29 December 2018