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- are unofficial. By default, the following flags are set: EnableShorterEnemyNotice | ApplyDamageMultiplier | RandomizeGuardianChargeBeam | EnableLifeRegen3 KB (48 words) - 12:12, 12 January 2020
- and they chose IsPlayed_Demo145_0 for this purpose. Astute readers will notice that 1.2.0 is the version on which reloading a save causes NPCs, shrines12 KB (1,759 words) - 17:17, 11 May 2020
- and they chose IsPlayed_Demo145_0 for this purpose. Astute readers will notice that 1.2.0 is the version on which reloading a save causes NPCs, shrines12 KB (1,774 words) - 09:21, 25 June 2022
- and they chose IsPlayed_Demo145_0 for this purpose. Astute readers will notice that 1.2.0 is the version on which reloading a save causes NPCs, shrines11 KB (2,327 words) - 04:25, 28 June 2021
- LS float - 1.8 JustAvoidAcceptWpRangeSP float - 5.0 ForceNoticeEnemyCount int - 3 ForceNoticeEnemyDist float - 50.0 WeaponRickeyLife int - 3 WeaponDropRotSpd85 KB (54 words) - 12:37, 1 August 2022
- two rotations or lower. Medium Weapon throw. Note that this can only be noticed on weapons that don't break when thrown or when the affected Actor has IsCriticalBlowOff21 KB (579 words) - 13:10, 1 February 2023
- Notice AI definition Type Action4 KB (0 words) - 18:01, 14 October 2018
- NoDoubleNoticeTime 30 AngSpd 0.523599 ASName Notice IsJumpType True IsChangeable False81 KB (0 words) - 18:01, 14 October 2018
- Name Value RotRatio 0.14 ASName Notice UpperBodyASSlot 0 LowerBodyASSlot 13 KB (0 words) - 18:00, 14 October 2018
- Name Value DemoName Demo014_0 EntryPoint Notice_copy OnlyOne True IsBroadCastOnlyOne True LostTimer 160 WeaponIdx 0 SpreadDist2 KB (0 words) - 18:08, 14 October 2018
- Name Value EntryPoint Notice_copy DemoName Demo014_0 SheathOffset Vec3(x=0.0, y=0.0, z=-0.3499999940395355)3 KB (0 words) - 15:00, 22 October 2018
- Name Value EntryPoint Notice_copy DemoName Demo014_0 LikeItem Item_Fruit_H,Item_Roast_11 TerrorIgnoreDist3 KB (0 words) - 15:00, 22 October 2018
- Name Value ASKeyName Notice AllowChangeableFrame -1 IsIgnoreSameAS False SelectNextGearType 0 SelectNextGear155 KB (0 words) - 18:02, 14 October 2018
- Name Value EntryPoint Notice_copy DemoName Demo014_0 LikeItem Item_Fruit_H,Item_Roast_11 TerrorIgnoreDist3 KB (0 words) - 15:00, 22 October 2018
- NoDrop False ASName Notice Time 6 TimeRand 0 PosReduceRatio 0.15 AngReduceRatio 0.4563 KB (0 words) - 18:04, 14 October 2018
- AnimPlayRate 1.0 FinishAngleRange -0.0174533 RotateAngleMax 3.14159 ASKeyName Turn_Notice_NoGrowl AllowChangeableFrame -1 IsIgnoreSameAS True SelectNextGearType 375 KB (0 words) - 17:57, 14 October 2018
- Name Value ASName Notice IsIgnoreSameAS False PosReduceRatio 0.2 AngReduceRatio 0.4510 KB (0 words) - 18:01, 14 October 2018
- SealNoticePlayerSound AI definition Type Behavior10 KB (150 words) - 15:00, 22 October 2018
- AIDef:Behavior/ChangeEnemyNoticeUIState (section ChangeEnemyNoticeUIState (Stal_Bokoblin_Junior_Body))ChangeEnemyNoticeUIState AI definition Type Behavior8 KB (0 words) - 18:12, 14 October 2018
- AIDef:Behavior/ActorFlagSetterAttensionNotice (section ActorFlagSetterAttensionNotice (Stal_Bokoblin_Junior_Body))ActorFlagSetterAttensionNotice AI definition Type Behavior11 KB (0 words) - 18:12, 14 October 2018