Translations:Difficulty scaling/9/en: Difference between revisions

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== Weapon bonuses ==
== Weapon bonuses ==
=== Bonus values ===
Scaling of weapons are divided into three steps: Does the weapon get replaced by a different (better weapon)?
Bonus values (e.g. the durability or attack power increase) are determined from [[ActorParam/GeneralParamList]] (with a copy of the information in [[ActorInfoData]]). Valid ranges and bonuses for each weapon are configured in the WeaponCommon section.
Which of the stats (among attack, guard, durability etc) is increased?
And how much is it increased.
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