Telemetry: Difference between revisions

Jump to navigation Jump to search
1,181 bytes removed ,  6 years ago
imported>Leoetlino
imported>Leoetlino
Line 80: Line 80:


==== bloodymoon ====
==== bloodymoon ====
When a panic [[Blood Moon]] occurs.
When a panic [[blood moon]] occurs.
* Version info
* Version info
* Map info
* Map info
* Reason
* Reason (see [[Blood moon#Panic reasons]])
* RomWorkTime: time since game launch (in frames)
* RomWorkTime: time since game launch (in frames)
* SceneWorkTime: time since last [[GameScene]] scene load
* SceneWorkTime: time since last [[GameScene]] scene load
Line 89: Line 89:
* Play times
* Play times
* Position
* Position
{|class="wikitable"
|+ Blood Moon reasons
! Bit !! Description
|-
| 0 || '''[[Resource system]]''': at least one of the following is true:
* Bit 12 is set in the ResourceMgrTask's flags (indicating a problem with a resource load{{check}})
* ''An'' overlay arena's heap free size percentage is ''less than or equal to'' its configured minimum percentage.
**The limit is 0% for the OverlayArena system itself, "Tera SZS work" (Tera decompressing buffer), Audio and [[StarterPackMgr]]. The default is 0% too.
**The limit is 5% for the "ForResourceS" (small) and "ForResourceL" (large) heaps, which is where most resources are allocated from.
|-
| 1 || '''[[PhysicsMemSys]]''': Havok main heap is running out of memory (''less than'' 5% free)
|-
| 2 || '''[[PlacementMgr]]''': Actor spawning heap is running out of memory (''less than'' 5% free)
|-
| 3 || '''ResourceSystem/OverlayArena''': ForResourceS heap is running out of memory
|-
| 4 || '''ResourceSystem/OverlayArena''': ForResourceL heap is running out of memory
|-
| 5 || '''ResourceSystem/OverlayArena''': Audio heap is running out of memory
|-
| 6 || '''ResourceSystem/TextureHandleMgr''': Last TextureHandleMgr::calc execution took more than 60 seconds
|}


==== getitem ====
==== getitem ====
Anonymous user

Navigation menu