EventInfo.product.sbyml: Difference between revisions

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imported>Leoetlino
imported>Leoetlino
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The top level node is a map. Each entry corresponds to an event, with the key being <code>EventName<EntryPointName></code> and the value being the associated event properties.
The top level node is a map. Each entry corresponds to an event, with the key being <code>EventName<EntryPointName></code> and the value being the associated event properties.


=== Event properties ===
=== Common event flow properties ===
{|class="wikitable sortable"
{|class="wikitable sortable"
! Name !! Type !! Description
! Name !! Type !! Description
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| is_startable_air || bool || Whether the event can be started when the player is not "grounded for event" (essentially when he is in the air)
| is_startable_air || bool || Whether the event can be started when the player is not "grounded for event" (essentially when he is in the air)
|-
|-
| child || array || Demo events that are called by this event.
| child || array || Event flows that are called by this event and must be loaded ahead-of-time.
 
This normally only includes [[Demo]] events, which are called using the CallDemo action. Sub-flows are not listed with <code>child</code> but with <code>subfile</code>.
 
{|class="wikitable sortable"
{|class="wikitable sortable"
! Name !! Type !! Description
! Name !! Type !! Description
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