Help:Sound modding: Difference between revisions

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guide category
imported>Lylah
(This is a guide that holds all the information on Music and SFX editing in one place to help beginners get started on making their own music mods.)
 
imported>Leoetlino
(guide category)
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==== Sound effects (SFX) and BFWAVs ====
==== Sound effects (SFX) and BFWAVs ====
Almost every sound effect in the game is in .bfwav format, and are also stored in .bars files. Any replacement BFWAV you make has to be the shorter than or the exact same length as the original file you are modding, which you can check by opening it in Foobar2000. Assuming you have made your new sound effect in .wav format comply with this, you can simply drag it over the NW4FWaveConverter.exe and it should output a new bfwav of your file. Then, using the Bars tool as previously mentioned, replace the old bfwav with your new one and implement the new .bars file into your mod.
Almost every sound effect in the game is in .bfwav format, and are also stored in .bars files. Any replacement BFWAV you make has to be the shorter than or the exact same length as the original file you are modding, which you can check by opening it in Foobar2000. Assuming you have made your new sound effect in .wav format comply with this, you can simply drag it over the NW4FWaveConverter.exe and it should output a new bfwav of your file. Then, using the Bars tool as previously mentioned, replace the old bfwav with your new one and implement the new .bars file into your mod.
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