Object respawning: Difference between revisions

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imported>Leoetlino
imported>Leoetlino
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* Zapshroom (Item_Mushroom_H)
* Zapshroom (Item_Mushroom_H)
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=== RevivalRandom logic ===
Every 60 seconds<ref>Time spent in menus and cutscenes does not count</ref>, [[RadarMgr]] determines where the player is on the revival grid (which is different from the regular map unit grid).
If the player is on AocField (Trial of the Sword):
* Special flags (with the reset data set to 127) are ''skipped''.
* Any other revival flag has a ''1% chance'' of being reset.
Otherwise:
* If the player is on MainField, special flags have a ''1% chance'' of being reset.
* If the player is not on MainField, non-special flags also have a ''1% chance'' of being reset.
* Any other flag has a ''1% chance'' of being reset, but only if the player is not in the same map area as the object that is to be revived.


== Random drop revival (RevivalRandomForDrop) ==
== Random drop revival (RevivalRandomForDrop) ==
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* Wooden Box (Kibako_Contain_01)
* Wooden Box (Kibako_Contain_01)
}}
}}
=== RevivalRandom logic ===
Every 60 seconds<ref>Time spent in menus and cutscenes does not count</ref>, [[RadarMgr]] determines where the player is on the revival grid (which is different from the regular map unit grid).
If the player is on AocField (Trial of the Sword):
* Special flags (with the reset data set to 127) are ''skipped''.
* Any other revival flag has a ''1% chance'' of being reset.
Otherwise:
* If the player is on MainField, special flags have a ''1% chance'' of being reset.
* If the player is not on MainField, non-special flags also have a ''1% chance'' of being reset.
* Any other flag has a ''1% chance'' of being reset, but only if the player is not in the same map area as the object that is to be revived.


== Revival whenever the Lord of the Mountain appears (RevivalUnderGodTime) ==
== Revival whenever the Lord of the Mountain appears (RevivalUnderGodTime) ==
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