GameDataMgr: Difference between revisions

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imported>Leoetlino
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== Reset flags ==
== Reset flags ==
Stored at GameDataMgr+0xC1C on Switch 1.5.0.
Stored at GameDataMgr+0xC1C on Switch 1.5.0.
<source lang="c++">
{|class="wikitable"
enum GameDataMgr::ResetFlags
! Flag !! Description
{
|-
  GameDataMgr::ResetFlags_1 = 0x1,
| 1 || ?
  /// Corresponds to ResetType 1.
|-
  GameDataMgr::ResetFlags_2 = 0x2,
| 2 || Corresponds to reset type 1.
  /// Corresponds to ResetType 2.
|-
  GameDataMgr::ResetFlags_4 = 0x4,
| 4 || Corresponds to reset type 2.
  /// Corresponds to ResetType 3.
|-
  GameDataMgr::ResetFlags_8 = 0x8,
| 8 || Corresponds to reset type 3.
  /// Corresponds to ResetType 4.
|-
  GameDataMgr::ResetFlags_10 = 0x10,
| 0x10 || Corresponds to reset type 4.
};
|}
</source>


== Reset process ==
== Reset process ==
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