GameDataMgr: Difference between revisions
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→Reset flags
imported>Leoetlino |
imported>Leoetlino |
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Line 63: | Line 63: | ||
{ | { | ||
GameDataMgr::ResetFlags_1 = 0x1, | GameDataMgr::ResetFlags_1 = 0x1, | ||
/// Corresponds to ResetType 1. | |||
GameDataMgr::ResetFlags_2 = 0x2, | GameDataMgr::ResetFlags_2 = 0x2, | ||
/// Corresponds to ResetType 2. | |||
GameDataMgr::ResetFlags_4 = 0x4, | GameDataMgr::ResetFlags_4 = 0x4, | ||
/// Corresponds to ResetType 3. | |||
GameDataMgr::ResetFlags_8 = 0x8, | GameDataMgr::ResetFlags_8 = 0x8, | ||
/// Corresponds to ResetType 4. | |||
GameDataMgr::ResetFlags_10 = 0x10, | GameDataMgr::ResetFlags_10 = 0x10, | ||
}; | }; |