WorldMgr: Difference between revisions
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→State 1 - Wait for the appearance time
imported>Leoetlino |
imported>Leoetlino |
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Line 200: | Line 200: | ||
If the player is in map area 64, the state is reset back to 0. | If the player is in map area 64, the state is reset back to 0. | ||
Otherwise, the game does nothing until the current hour matches the previously generated appearance hour, at which point it sets AnimalMaster_Appearance to true and goes into state 2. | Otherwise, the game does nothing until the current hour matches the previously generated appearance hour, at which point it sets AnimalMaster_Appearance to true (which allows the LotM to spawn) and goes into state 2. | ||
====State 2==== | ====State 2==== |