Blood moon: Difference between revisions
Jump to navigation
Jump to search
→Panic Blood Moons
imported>Leoetlino |
imported>Leoetlino |
||
Line 10: | Line 10: | ||
== Panic Blood Moons == | == Panic Blood Moons == | ||
Panic Blood Moons occur when the game is running out of memory<ref>Debug play reports refer to the event as a "BloodyMoon ForMemory" at 0x71007A95B4 (Switch 1.5.0)</ref> or when some tasks are taking too much time. | Panic Blood Moons occur when the game is running out of memory<ref>Debug play reports refer to the event as a "BloodyMoon ForMemory" at 0x71007A95B4 (Switch 1.5.0)</ref> or when some tasks are taking too much time. | ||
Contrary to a widespread theory, they are not used as a generic error handler or a fallback for "unhandled events". Panic blood moons can only occur in specific cases. | |||
Panic conditions are checked every frame by [[GameScene]], which also keeps track of the panic reason in an unsigned 32-bit integer so that memory issues can be reported to Nintendo via the [[telemetry]] system. | Panic conditions are checked every frame by [[GameScene]], which also keeps track of the panic reason in an unsigned 32-bit integer so that memory issues can be reported to Nintendo via the [[telemetry]] system. |