Blood moon: Difference between revisions

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== Panic Blood Moons ==
== Panic Blood Moons ==
Panic Blood Moons occur when the game is running out of memory<ref>Debug play reports refer to the event as a "BloodyMoon ForMemory" at 0x71007A95B4 (Switch 1.5.0)</ref> or when some tasks are taking too much time.
Panic Blood Moons occur when the game is running out of memory<ref>Debug play reports refer to the event as a "BloodyMoon ForMemory" at 0x71007A95B4 (Switch 1.5.0)</ref> or when some tasks are taking too much time.
Contrary to a widespread theory, they are not used as a generic error handler or a fallback for "unhandled events". Panic blood moons can only occur in specific cases.


Panic conditions are checked every frame by [[GameScene]], which also keeps track of the panic reason in an unsigned 32-bit integer so that memory issues can be reported to Nintendo via the [[telemetry]] system.
Panic conditions are checked every frame by [[GameScene]], which also keeps track of the panic reason in an unsigned 32-bit integer so that memory issues can be reported to Nintendo via the [[telemetry]] system.
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