Amiibo drops: Difference between revisions
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imported>Leoetlino |
imported>Leoetlino (→Logic) |
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*Finally, AmiiboLastTouchDate is set to <code>10000 * now.year + 100 * now.month + now.day</code>. | *Finally, AmiiboLastTouchDate is set to <code>10000 * now.year + 100 * now.month + now.day</code>. | ||
== Logic | == Logic<ref>[[AIDef:Action/ItemAmiiboCreateFromDropTable]]</ref> == | ||
[[AIDef:Action/ItemAmiiboCreateFromDropTable]] | A SmallHit will happen 20% of the time. | ||
If the amiibo has been scanned 0, 1, 2, 3 or 4 times, you'll get a GreatHit 20% of the time. If you didn't get a GreatHit, the game will ensure you get a BigHit. | |||
If the amiibo has been scanned 5 times or more, you'll always get a GreatHit. In this case, the BigHit table is ignored. | |||
For BigHits and GreatHits, the game uses the 'Remain' tables if Find_4Relic_1stClear is set, 'Parasail' if IsGet_PlayerStole2, and 'Normal' otherwise. | |||
{|class="wikitable" | {|class="wikitable" | ||
|+ Final drop nums after RNG (note: negative values are set to 0) | |+ Final drop nums after RNG (note: negative values are set to 0) |