Map area: Difference between revisions
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imported>Leoetlino (Created page with "A '''map area''' is a named area in the open world (MainField) with specific properties (wildlife, enemies, climate, environment, etc.) In ''Breath of the Wild'', there are 9...") |
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== AreaData.byml == | |||
{{resloc|path=Ecosystem/AreaData.byml|locations=[[Bootup.pack]]}} | |||
'''AreaData.byml''' is a [[BYML]] file that configures area properties. It contains a list of area entries (sorted by the area number), each entry having the following properties: | |||
* Animal | |||
* Area | |||
* AreaNumber | |||
* AutoCliffMaterial | |||
* AutoPlacementMaterial | |||
* Bird | |||
* Climate | |||
* DecoPlant | |||
* Enemy | |||
* EnvSound | |||
* Fish | |||
* Fruit | |||
* GrassCut | |||
* Insect | |||
* Kibako | |||
* Mineral | |||
* Mushroom | |||
* Plant | |||
* Procedural | |||
* RainBonusMaterial | |||
* Recommend | |||
* RuinAutoPlacement | |||
[[Category:Internals]] | [[Category:Internals]] |