Difficulty scaling: Difference between revisions

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→‎The Data: update refs to object map
imported>Leoetlino
imported>Leoetlino
(→‎The Data: update refs to object map)
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To make things easier to understand, here are links to:
To make things easier to understand, here are links to:
* [https://docs.google.com/spreadsheets/d/e/2PACX-1vRSlyOD7FLAn1TUBn64Pu8Pld-WOfgcVByuywHMWvBTEV0j8potD1wkBs-MJJXf-gvEkpfItUCMqMk6/pubhtml kill point, enemy scaling and weapon scaling tables]
* [https://docs.google.com/spreadsheets/d/e/2PACX-1vRSlyOD7FLAn1TUBn64Pu8Pld-WOfgcVByuywHMWvBTEV0j8potD1wkBs-MJJXf-gvEkpfItUCMqMk6/pubhtml kill point, enemy scaling and weapon scaling tables]
* an [https://objmap.zeldamods.org object map with all the scaling information] embedded into the object names.
* an [https://objmap.zeldamods.org object map with scaling information].
This makes it possible to see both the required points for enemy/weapon upgrades, as well as all of the special cases extremely easily.
This makes it possible to see both the required points for enemy/weapon upgrades, as well as all of the special cases extremely easily.
The map is a modified version of [https://github.com/MrCheeze/botw-object-map MrCheeze's object map] with a few special name suffixes added:
* <code>:NO_SCALING</code>: Enemy or weapon won't be scaled.
* <code>:NO_RANKUP</code>: Enemy will not be automatically ranked up in master mode.
* <code>:MODIFIER_X</code>: Weapon will receive at least modifier tier X.
* <code>:OFF_WAIT_REVIVAL</code>: Enemy or weapon will always respawn even without a blood moon.


== Ganon Blights ==
== Ganon Blights ==
Anonymous user

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