Help:Using mods: Difference between revisions
Jump to navigation
Jump to search
Cemu tutorial updated
imported>Leoetlino (→Disabling telemetry reports: Add 1.6.0 patch) |
imported>NomenUsoris (Cemu tutorial updated) |
||
Line 27: | Line 27: | ||
== Cemu Emulator == | == Cemu Emulator == | ||
=== Download Cemu Emulator === | |||
You can find the latest version of Cemu Emulator on the [http://cemu.info/ Official Cemu Website] | |||
=== Setting up homebrew === | === Setting up homebrew === | ||
Line 37: | Line 40: | ||
If you dumped the game's add-on content (aoc) files, follow [http://compat.cemu.info/wiki/Tutorial:How_to_install_a_DLC this guide] to install them in Cemu. | If you dumped the game's add-on content (aoc) files, follow [http://compat.cemu.info/wiki/Tutorial:How_to_install_a_DLC this guide] to install them in Cemu. | ||
=== Installing mods with the | === Setting up and Maximising Performance === | ||
Now that you have Cemu and your games files, it is recommended you use [http://compat.cemu.info/wiki/Serfrosts_Cemu_Setup_Guide Serfrosts Cemu Setup Guide] to maximise performance on your hardware before installing mods. | |||
=== Installing mods with the graphic pack menu === | |||
Cemu uses "graphic packs" to install mods without overwriting any of the base files, allowing you to easily install or uninstall mods without leaving any trace. | |||
Graphic packs are installed by placing the unzipped folder in <code>Cemu/graphicPacks/</code>. Note that most newer mods will come packaged as a graphic pack, or have a graphic pack option. | |||
# Create a new folder inside <code>Cemu/ | To check that the mod is a graphic pack, open the mod folder within <code>Cemu/graphicPacks/</code>. A graphic pack will have a file called <code>rules.txt</code> next to the <code>content</code> and/or <code>aoc</code> folder. | ||
If a mod is not packaged as a graphic pack you will have to package it yourself, otherwise skip to the end of this section. This method works for versions of Cemu 1.15.1+ | |||
# Create a new folder inside <code>Cemu/graphicPacks/</code> named after the mod you want to use. | |||
# Inside that folder, create a folder named <code>content</code>. Your mod files will go in here. (Mods will often include a <code>content</code> folder already to make things clear.) | # Inside that folder, create a folder named <code>content</code>. Your mod files will go in here. (Mods will often include a <code>content</code> folder already to make things clear.) | ||
# Create a file named <code>rules.txt</code> next to the <code>content</code> folder (if the downloaded mod doesn't already include one). | # Create a file named <code>rules.txt</code> next to the <code>content</code> folder (if the downloaded mod doesn't already include one). Use this example as a template: | ||
[Definition] | [Definition] | ||
titleIds = 00050000101C9300,00050000101C9400,00050000101C9500 | titleIds = 00050000101C9300,00050000101C9400,00050000101C9500 | ||
name = Mod Name | name = <Mod Name> | ||
path = "The Legend of Zelda: Breath of the Wild/ | path = "The Legend of Zelda: Breath of the Wild/Mods/<Mod Name>" | ||
description = Mod description here | description = <Mod description here> | ||
version = 3 | version = 3 | ||
fsPriority = 100 | fsPriority = 100 | ||
<code>version</code> must be set to 3 to work correctly. <code>fsPriority</code> determines the order in which mods are prioritized - higher numbers prioritize that mod's files over other mods. Mods without an <code>fsPriority</code> entry specified will default to 100. | <code>version</code> must be set to 3 to work correctly. <code>fsPriority</code> determines the order in which mods are prioritized - higher numbers prioritize that mod's files over other mods. Mods without an <code>fsPriority</code> entry specified will default to 100. | ||
Once a mod has been added, simply enable it from Cemu's graphic pack menu to use it. Note that most mods should not be enabled or disabled while the game is running. | |||
Once a mod has been added, simply enable it from Cemu's graphic pack menu to use it. You can find this menu in <code>Options > Graphic Packs</code> or by right-clicking a game and selecting <code>Edit Graphic Packs</code>. | |||
Note that most mods should not be enabled or disabled while the game is running. | |||
=== Installing mods using BCML === | === Installing mods using BCML === | ||
Line 59: | Line 74: | ||
# Install BCML using the instructions [[Help:Tools/BCML#Setup|here]]. | # Install BCML using the instructions [[Help:Tools/BCML#Setup|here]]. | ||
# '''Command line version''': Install a mod by running <code>bcml install path\to\mod.zip</code>. | # '''Command line version''': Install a mod by running <code>bcml install path\to\mod.zip</code>. {{CLI help}} BCML will ask you to specify the directory where Cemu is installed first. | ||
# '''Graphical version''': Open the GUI by running <code>bcml-gui</code>. {{CLI help}} Select the directory where Cemu is intalled. Then click "Install" and select the mod you want to install. | # '''Graphical version''': Open the GUI by running <code>bcml-gui</code>. {{CLI help}} Select the directory where Cemu is intalled. Then click "Install" and select the mod you want to install. | ||