Help:Using mods: Difference between revisions
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This method works as of Cemu 1.15.1. | This method works as of Cemu 1.15.1. | ||
# Create a new folder inside <code>Cemu/ | # Create a new folder inside <code>Cemu/graphicPack/</code> named after the mod you want to use. | ||
# Inside that folder, create a folder named <code>content</code>. Your mod files will go in here. (Mods will often include a <code>content</code> folder already to make things clear.) | # Inside that folder, create a folder named <code>content</code>. Your mod files will go in here. (Mods will often include a <code>content</code> folder already to make things clear.) | ||
# Create a file named <code>rules.txt</code> next to the <code>content</code> folder (if the downloaded mod doesn't already include one). Inside it goes: | # Create a file named <code>rules.txt</code> next to the <code>content</code> folder (if the downloaded mod doesn't already include one). Inside it goes: | ||
<nowiki>[Definition] | <nowiki>[Definition] | ||
titleIds = 00050000101C9300,00050000101C9400,00050000101C9500 | |||
name = Mod Name | |||
path = "The Legend of Zelda: Breath of the Wild/Game Mods/Mod Packs/Mod Name" | |||
description = Mod description here. | |||
version = 3 | |||
fsPriority = 100</nowiki> | |||
<code>version</code> must be set to 3 to work correctly. <code>fsPriority</code> determines the order in which mods are prioritized - higher numbers prioritize that mod's files. Mods without an <code>fsPriority</code> entry specified default to 100. | <code>version</code> must be set to 3 to work correctly. <code>fsPriority</code> determines the order in which mods are prioritized - higher numbers prioritize that mod's files. Mods without an <code>fsPriority</code> entry specified default to 100. | ||
Once a mod has been added, simply enable it from Cemu's graphic pack menu to use it. Note that most mods should not be enabled or disabled while the game is running. | Once a mod has been added, simply enable it from Cemu's graphic pack menu to use it. Note that most mods should not be enabled or disabled while the game is running. |