Help:Using mods: Difference between revisions

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imported>BravelyPeculiar
imported>BravelyPeculiar
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# Inside that folder, create a folder named <code>content</code>. Your mod files will go in here. (Mods will often include a <code>content</code> folder already to make things clear.)
# Inside that folder, create a folder named <code>content</code>. Your mod files will go in here. (Mods will often include a <code>content</code> folder already to make things clear.)
# Create a file named <code>rules.txt</code> next to the <code>content</code> folder (if the downloaded mod doesn't already include one). Inside it goes:
# Create a file named <code>rules.txt</code> next to the <code>content</code> folder (if the downloaded mod doesn't already include one). Inside it goes:
<source>
<nowiki>[Definition]
[Definition]
titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
name = Mod Name
name = Mod Name
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description = Mod description here.
description = Mod description here.
version = 3
version = 3
fsPriority = 100
fsPriority = 100</nowiki>
</source>
<code>version</code> must be set to 3 to work correctly. <code>fsPriority</code> determines the order in which mods are prioritized - higher numbers prioritize that mod's files. Mods without an <code>fsPriority</code> entry specified default to 100.
<code>version</code> must be set to 3 to work correctly. <code>fsPriority</code> determines the order in which mods are prioritized - higher numbers prioritize that mod's files. Mods without an <code>fsPriority</code> entry specified default to 100.


Once a mod has been added, simply enable it from Cemu's graphic pack menu to use it. Note that most mods should not be enabled or disabled while the game is running.
Once a mod has been added, simply enable it from Cemu's graphic pack menu to use it. Note that most mods should not be enabled or disabled while the game is running.

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