AIDef:Action/ToCDungeon: Difference between revisions
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whoops, mixed this up with FromCDungeonToMainField...
imported>Leoetlino |
imported>Leoetlino (whoops, mixed this up with FromCDungeonToMainField...) |
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Special purpose variant of [[AIDef:Action/ChangeScene]] which automatically sets WarpDestMapName and WarpDestPosName to <code> | Special purpose variant of [[AIDef:Action/ChangeScene]] which automatically sets WarpDestMapName and WarpDestPosName to <code>CDungeon/%s</code> and <code>Entrance_1</code> respectively. | ||
The | The dungeon map name is determined from the player’s coordinates and location markers in <code>Map/MainField/Static.mubin</code>. The coordinates of each <code>Dungeon</code> marker are compared with the player’s; if Link is within 100 distance units of (x,y,z) the dungeon name is extracted from the <code>SaveFlag</code> name (e.g. Location_Dungeon051 -> Dungeon051) and used as the warp destination map name. | ||
== DynamicInstParams == | == DynamicInstParams == |