AIDef:Action/ToCDungeon: Difference between revisions
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imported>Leoetlino (import AI definitions from 1.5.0) |
imported>Leoetlino No edit summary |
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|type=Action | |type=Action | ||
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Special purpose variant of [[AIDef:Action/ChangeScene]] which automatically sets WarpDestMapName and WarpDestPosName to <code>MainField/%s</code> [new map name, e.g. A-1] and <code>%s</code> [current map name, e.g. CDungeon100_1] respectively. | |||
The new map name is determined using <code>Map/MainField/Static.mubin</code> and the current map name. | |||
== DynamicInstParams == | == DynamicInstParams == | ||
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| StartType || Int || || | | StartType || Int || || | ||
|- | |- | ||
| EvflName || String || | | EvflName || String || || Name of the event flow to start after warp is complete | ||
Example: Demo008_2 | |||
|- | |- | ||
| EntryPointName || String || | | EntryPointName || String || || Name of the entry point in the event flow | ||
Example: Demo008_2 | |||
|- | |- | ||
|} | |} |