GameScene: Difference between revisions
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→Stage generation step 11
imported>Leoetlino |
imported>Leoetlino |
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**Graphics, uiManager, agl::lyr::Renderer: ?{{check}} | **Graphics, uiManager, agl::lyr::Renderer: ?{{check}} | ||
**Set this->activeStageBinder (@ 0x2a0) to this->stageBinder (@ 0x2a8)<ref>0x71007B1A88</ref>. | **Set this->activeStageBinder (@ 0x2a0) to this->stageBinder (@ 0x2a8)<ref>0x71007B1A88</ref>. | ||
* Step 6 | |||
**Set next GameScene state to StageMgr. | |||
**qword_71025D16C0: ?{{check}} | |||
**If the binder type is Title (3): | |||
***If the ROM type is "RID_Demo": reset some internal state in SaveMgr and SaveSystem. | |||
***If aoc3 is initialized, set Blight rematch counters to 0 for all four blights. | |||
**PauseMenuDataMgr: Update IsOpenItemCategory flags if necessary. | |||
* Step 7: wait for save data upload to finish (if an upload is in progress). | |||
* Step 8: BaseProcMgr: wait for some actor create initializer event and reset it{{check}} | |||
==== Stage generation step 11-5b ==== | ==== Stage generation step 11-5b ==== |