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''The following tasks require reversing [[:Category:file formats|file formats]]. It is strongly recommended to also examine the executable to gain more reliable knowledge about formats and figure out how they are used by Nintendo ''exactly''.''
''The following tasks require reversing [[:Category:file formats|file formats]]. It is strongly recommended to also examine the executable to gain more reliable knowledge about formats and figure out how they are used by Nintendo ''exactly''.''


=== XLink database ===
=== XLink databases ===
To make the development process more efficient, Nintendo introduced a system called SoundLink (aka SLink)<ref>[https://game.watch.impress.co.jp/docs/news/1078827.html BotW CEDEC 2017 talk]</ref><ref>0x7101E271AE in Switch 1.5.0</ref> (and its counterpart for effects: EffectLink<ref>0x7101E3790B in Switch 1.5.0</ref>) during development. Both systems were at some point unified and are now handled by a single xlink2 library which handles both the SLink and ELink systems.
To make the development process more efficient, Nintendo introduced a system called SoundLink (aka SLink)<ref>[https://game.watch.impress.co.jp/docs/news/1078827.html BotW CEDEC 2017 talk]</ref><ref>0x7101E271AE in Switch 1.5.0</ref> (and its counterpart for effects: EffectLink<ref>0x7101E3790B in Switch 1.5.0</ref>) during development. Both systems were at some point unified and are now handled by a single xlink2 library which handles both the SLink and ELink systems.


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