ActorInfo.product.sbyml: Difference between revisions

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imported>Leoetlino
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<onlyinclude>{{Resloc|path=Actor/ActorInfo.product.byml}}</onlyinclude>
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{{Resloc|path=Actor/ActorInfo.product.byml}}
'''ActorInfo''' contains general information about all actors. It is queried when constructing actors and to access actor data efficiently without having to load actors.
 
ActorInfo is a machine generated file. It is not meant to be edited directly; much of the information it includes are either automatically generated or copied from [[ActorParam]] files (which can be found in the game [[content]]) and other source-only files.
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== Contents ==
=== Actors ===
'''Actors''' is an array of dictionaries.
 
Each actor has its own entry in this array, which must have the following properties:
 
{|class="wikitable"
! Key !! Type !! Description
|-
| bugMask || int || ?
|-
| instSize || int || Size of the heap that will be allocated for an actor instance
|-
| name || str || Actor name
|-
| profile || str || Profile name (see [[ActorTemplate.byml]])
|-
| sortKey || int || ?
|-
| tags || dict || A dictionary with entries of the form (key=tag%08x, value=crc32_hash) where %08x is the hex representation of the CRC32 hash of the tag name. The value is an unsigned int if it is greater than 0x80000000 and a regular int otherwise.
|-
| yLimitAlgorithm || str || See [[ActorParam/LifeCondition]]. This might not be a required entry. {{check}}
|}
 
=== Hashes ===
'''Hashes''' is an array of CRC32 hashes of actor names.
 
This array '''''must''''' be sorted because [[ActorInfoData]] performs a binary search on this array to find actor entries efficiently. As a direct consequence the actor array must be sorted according to the CRC32 hashes of the actor names.
 
Similar to tag values, each number is stored as an unsigned int if it is greater than 0x80000000 and as a signed int otherwise.
 
[[Category: Content (BotW)]]
[[Category: Content (BotW)]]
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