Help:Setting up tools: Difference between revisions
Jump to navigation
Jump to search
→BFRES
imported>CEObrainz m (→BFRES: added link to Auto MipMap Removal tool) |
imported>BravelyPeculiar (→BFRES) |
||
Line 28: | Line 28: | ||
=== BFRES === | === BFRES === | ||
[[BFRES]] files contain the game's animations, models and textures. Tutorials on | [[BFRES]] files contain the game's animations, models and textures. The format is different on and on Switch and Wii U. These can be edited on Switch and Wii U using [https://github.com/KillzXGaming/Switch-Toolbox Switch Toolbox] (this tool is still under active development and receives very frequent updates, so expect some bugs in some features). Tutorials on another, older method of editing these for (Wii U only) can be found in [https://drive.google.com/drive/folders/1Z1_A3w0VvPHp22H_Yh_dSdzI5hr4OAv9 Fooni's Tutorials]. | ||
* <code>.sbfres</code> files contain models. | * <code>.sbfres</code> files contain models. | ||
* <code>.Tex1.sbfres</code> files contain textures (Wii U). | * <code>.Tex1.sbfres</code> files contain textures (Wii U). | ||
* <code>.Tex2.sbfres</code> files contain mipmaps for textures (Wii U). | * <code>.Tex2.sbfres</code> files contain mipmaps for textures (Wii U). They can be edited with Switch Toolbox (when editing a Tex1 manually, it automatically edits any Tex2 in the same folder with the same filename). Alternatively, they can be disabled with [https://github.com/CEObrainz/Botw-AutoMipping Auto MipMap removal] (has the side effect of making the textures take a moment to load correctly). | ||
* <code>.Tex.sbfres</code> files contain both textures and mipmaps (Switch). Unlike on Wii U, mipmaps don't cause any problems here. | * <code>.Tex.sbfres</code> files contain both textures and mipmaps (Switch). Unlike on Wii U, mipmaps don't cause any problems here. | ||