Bgparamlist: Difference between revisions

Jump to navigation Jump to search
118 bytes removed ,  5 years ago
m
Reverted edits by NicolasNSane (talk) to last revision by Leoetlino
imported>NicolasNSane
(Corrected or added all default values for the Player section.)
imported>BravelyPeculiar
m (Reverted edits by NicolasNSane (talk) to last revision by Leoetlino)
Line 1,863: Line 1,863:
|float
|float
|Remote Bomb recharge duration (in seconds)
|Remote Bomb recharge duration (in seconds)
|6.0
|0.0
|-
|-
|BombReloadTime2
|BombReloadTime2
|float
|float
|Remote Bomb+ recharge duration (in seconds)
|Remote Bomb+ recharge duration (in seconds)
|3.0
|0.0
|-
|-
|StopTimerReloadTime
|StopTimerReloadTime
|float
|float
|Stasis recharge duration (in frames)
|Stasis recharge duration (in frames)
|300.0
|0.0
|-
|-
|StopTimerBlowAngle
|StopTimerBlowAngle
|float
|float
|Stasis launch angle (in degrees, 0 is flat and 90 is vertical)
|Stasis launch angle (in degrees, 0 is flat and 90 is vertical)
|15.0
|0.0
|-
|-
|StopTimerBlowSpeedLimit
|StopTimerBlowSpeedLimit
|float
|float
| -
| -
|3.0
|0.0
|-
|-
|StopTimerImpluseMaxCountSmallSword
|StopTimerImpluseMaxCountSmallSword
|int
|int
|Stasis damage from a sword (1/x is the damage)
|Stasis damage from a sword (1/x is the damage)
|12
|16
|-
|-
|StopTimerImpluseMaxCountLargeSword
|StopTimerImpluseMaxCountLargeSword
|int
|int
|Stasis damage from a claymore (1/x is the damage)
|Stasis damage from a claymore (1/x is the damage)
|6
|8
|-
|-
|StopTimerImpluseMaxCountSpear
|StopTimerImpluseMaxCountSpear
|int
|int
|Stasis damage from a spear (1/x is the damage)
|Stasis damage from a spear (1/x is the damage)
|15
|20
|-
|-
|StopTimerCancelDeleteWaitTime
|StopTimerCancelDeleteWaitTime
|float
|float
|UNUSED Stasis recharge duration after cancelling (in frames)
|UNUSED Stasis recharge duration after cancelling (in frames)
|150.0
|0.0
|-
|-
|StopTimerLongTime
|StopTimerLongTime
|float
|float
|Stasis+ duration on an actor that has the StopTimerLong tag (in frames)
|Stasis+ duration on an actor that has the StopTimerLong tag (in frames)
|300.0
|0.0
|-
|-
|StopTimerMiddleTime
|StopTimerMiddleTime
|float
|float
|Stasis+ duration on an actor that has the StopTimerMiddle tag (in frames)
|Stasis+ duration on an actor that has the StopTimerMiddle tag (in frames)
|150.0
|0.0
|-
|-
|StopTimerShortTime
|StopTimerShortTime
|float
|float
|Stasis+ duration on an actor that has the StopTimerShort tag (in frames)
|Stasis+ duration on an actor that has the StopTimerShort tag (in frames)
|60.0
|0.0
|-
|-
|EnergyTiredValue
|EnergyTiredValue
|float
|float
| -
| -
|99.0
|0.0
|-
|-
|EnergyBowSlow
|EnergyBowSlow
|float
|float
|Stamina cost rate when Bow Rush is activated
|Stamina cost rate when Bow Rush is activated
|260.0
|0.0
|-
|-
|EnergyPush
|EnergyPush
|float
|float
|Stamina cost rate when pushing things
|Stamina cost rate when pushing things
|60.0
|0.0
|-
|-
|EnergyCharge
|EnergyCharge
|float
|float
|Stamina consumption rate when charging an attack (small swords and spears) or doing a spin attack (large swords)
|Stamina consumption rate when charging an attack (small swords and spears) or doing a spin attack (large swords)
|250.0
|0.0
|-
|-
|EnergyAutoRecover
|EnergyAutoRecover
|float
|float
|Stamina recovery rate (in frames)
|Stamina recovery rate (in frames)
|300.0
|0.0
|-
|-
|EnergyAutoRecoverInAir
|EnergyAutoRecoverInAir
Line 1,953: Line 1,953:
|float
|float
|Stamina recovery initial delay (in frames)
|Stamina recovery initial delay (in frames)
|10.0
|0.0
|-
|-
|EnergyAutoRecoverInvalidTime2
|EnergyAutoRecoverInvalidTime2
|float
|float
|Stamina recovery initial delay when tired (in frames)
|Stamina recovery initial delay when tired (in frames)
|30.0
|0.0
|-
|-
|ColdTempDamageAdd
|ColdTempDamageAdd
Line 1,973: Line 1,973:
|float
|float
| -
| -
|0.2
|0.0
|-
|-
|TempEnergyDecDiamAdd
|TempEnergyDecDiamAdd
Line 1,988: Line 1,988:
|float
|float
|Movement speed multiplier in sand or snow
|Movement speed multiplier in sand or snow
|0.8
|0.0
|-
|-
|VelDiamTired
|VelDiamTired
|float
|float
|Movement speed multiplier when tired
|Movement speed multiplier when tired
|0.85
|0.0
|-
|-
|StickDiamTired
|StickDiamTired
|float
|float
| -
| -
|0.85
|0.0
|-
|-
|AutoRecoverNum
|AutoRecoverNum
Line 2,008: Line 2,008:
|float
|float
| -
| -
|120.0
|0.0
|-
|-
|AutoRecoverIntervalMax
|AutoRecoverIntervalMax
|float
|float
| -
| -
|60.0
|0.0
|-
|-
|AutoRecoverInvalidTime
|AutoRecoverInvalidTime
|float
|float
| -
| -
|30.0
|0.0
|-
|-
|BowSubjectContTime
|BowSubjectContTime
|float
|float
| -
| -
|30.0
|0.0
|-
|-
|LNGStickScale
|LNGStickScale
|float
|float
| -
| -
|0.2
|0.0
|-
|-
|LATStickScale
|LATStickScale
|float
|float
| -
| -
|0.2
|0.0
|-
|-
|LNGGyroScale
|LNGGyroScale
|float
|float
| -
| -
|0.4
|0.0
|-
|-
|LATGyroScale
|LATGyroScale
|float
|float
| -
| -
|0.4
|0.0
|-
|-
|BowSlowShootNum
|BowSlowShootNum
|int
|int
| -
| -
|8
|0
|-
|-
|BowSlowRateDiam
|BowSlowRateDiam
|float
|float
| -
| -
|20.0
|1.0
|-
|-
|BowSlowMaxTime
|BowSlowMaxTime
|float
|float
| -
| -
|135.0
|0.0
|-
|-
|DiveBowSlowMaxTime
|DiveBowSlowMaxTime
|float
|float
| -
| -
|90.0
|0.0
|-
|-
|BowSlowInvalidTime
|BowSlowInvalidTime
|float
|float
| -
| -
|300.0
|0.0
|-
|-
|BowSlowInvalidHeight
|BowSlowInvalidHeight
|float
|float
| -
| -
|1.5
|0.0
|-
|-
|BowSlowInvalidHeightOnShield
|BowSlowInvalidHeightOnShield
|float
|float
| -
| -
|2.1
|0.0
|-
|-
|BowSlowInvalidHeightWeaponChange
|BowSlowInvalidHeightWeaponChange
|float
|float
| -
| -
|2.5
|0.0
|-
|-
|GuardJustForceSlowTime
|GuardJustForceSlowTime
|float
|float
|Slow time duration after successfully parrying with a shield (in seconds)
|Slow time duration after successfully parrying with a shield (in seconds)
|2.0
|0.0
|-
|-
|MoveMaxDecRateByWater
|MoveMaxDecRateByWater
|float
|float
| -
| -
|0.3
|0.0
|-
|-
|MoveIgnoreWaterHeight
|MoveIgnoreWaterHeight
|float
|float
| -
| -
|0.3
|0.0
|-
|-
|MoveDecRateByBog
|MoveDecRateByBog
|float
|float
| -
| -
|0.35
|0.0
|-
|-
|MoveDecRateMaxHeight
|MoveDecRateMaxHeight
|float
|float
| -
| -
|0.5
|0.0
|-
|-
|MaxForce
|MaxForce
|float
|float
| -
| -
|200.0
|0.0
|-
|-
|MinForce
|MinForce
|float
|float
| -
| -
|1.0
|0.0
|-
|-
|AddForce
|AddForce
|float
|float
| -
| -
|10.0
|0.0
|-
|-
|SnowBallAddForce
|SnowBallAddForce
Line 2,133: Line 2,133:
|float
|float
| -
| -
|700.0
|0.0
|-
|-
|RockPushF
|RockPushF
|float
|float
| -
| -
|3000.0
|0.0
|-
|-
|RockPushSpeed
|RockPushSpeed
|float
|float
| -
| -
|0.05
|0.0
|-
|-
|WaistAngleUpperMax
|WaistAngleUpperMax
|float
|float
| -
| -
|45.0
|0.0
|-
|-
|WaistAngleLowerMax
|WaistAngleLowerMax
|float
|float
| -
| -
|45.0
|0.0
|-
|-
|WaistAngleSideMax
|WaistAngleSideMax
|float
|float
| -
| -
|50.0
|0.0
|-
|-
|NoSquatWaterHeight
|NoSquatWaterHeight
|float
|float
| -
| -
|0.6
|0.0
|-
|-
|InvalidReloadTime
|InvalidReloadTime
|float
|float
| -
| -
|20.0
|0.0
|-
|-
|WeaponThrowSpeedY
|WeaponThrowSpeedY
|float
|float
| -
| -
|0.1
|0.0
|-
|-
|WeaponThrowSpeedF
|WeaponThrowSpeedF
|float
|float
| -
| -
|2.0
|0.0
|-
|-
|WeaponThrowSpeedFSquat
|WeaponThrowSpeedFSquat
|float
|float
| -
| -
|1.0
|0.0
|-
|-
|DashUpEnableAngle
|DashUpEnableAngle
|float
|float
| -
| -
|69.5
|0.0
|-
|-
|ShockTime
|ShockTime
|float
|float
| -
| -
|150.0
|0.0
|-
|-
|IceInvalidTime
|IceInvalidTime
|float
|float
| -
| -
|5.0
|0.0
|-
|-
|MaxSpeedInAir
|MaxSpeedInAir
|float
|float
| -
| -
|0.3
|0.0
|-
|-
|TurnEnableSpeed
|TurnEnableSpeed
Line 2,213: Line 2,213:
|float
|float
| -
| -
|30.0
|0.0
|-
|-
|TurnEnableDirSub
|TurnEnableDirSub
|float
|float
| -
| -
|120.0
|0.0
|-
|-
|ShortDashImpulse
|ShortDashImpulse
|int
|int
| -
| -
|1000
|0
|-
|-
|ShortDashDamage
|ShortDashDamage
|int
|int
| -
| -
|5
|0
|-
|-
|SwordTerrorScope
|SwordTerrorScope
|float
|float
| -
| -
|3.5
|0.0
|-
|-
|ArrowTerrorScope
|ArrowTerrorScope
|float
|float
| -
| -
|5.0
|0.0
|-
|-
|TorchTerrorScope
|TorchTerrorScope
|float
|float
| -
| -
|0.3
|0.0
|-
|-
|TorchTerrorOffsetY
|TorchTerrorOffsetY
|float
|float
| -
| -
|1.05
|0.0
|-
|-
|TorchTerrorOffsetZ
|TorchTerrorOffsetZ
|float
|float
| -
| -
|1.6
|0.0
|-
|-
|DashNoise
|DashNoise
|float
|float
|Noise made by sprinting
|Noise made by sprinting
|4.0
|0.0
|-
|-
|WhistleNoise
|WhistleNoise
|float
|float
|Noise made by whistling
|Noise made by whistling
|9.0
|0.0
|-
|-
|ClimbEnableAngle
|ClimbEnableAngle
|float
|float
| -
| -
|50.0
|0.0
|-
|-
|ClimbEnableSpeedMinAngle
|ClimbEnableSpeedMinAngle
|float
|float
| -
| -
|0.05
|0.0
|-
|-
|ClimbEnableSpeedMaxAngle
|ClimbEnableSpeedMaxAngle
|float
|float
| -
| -
|0.02
|0.0
|-
|-
|SlipEnableSpeed
|SlipEnableSpeed
|float
|float
| -
| -
| -0.05
|0.0
|-
|-
|SlipSpeedAddMin
|SlipSpeedAddMin
|float
|float
| -
| -
|0.05
|0.0
|-
|-
|SlipSpeedAddMax
|SlipSpeedAddMax
|float
|float
| -
| -
|0.15
|0.0
|-
|-
|SlipSpeedAddDiamByRain
|SlipSpeedAddDiamByRain
|float
|float
| -
| -
|2.5
|0.0
|-
|-
|MagnetAim2DPosOffsetY
|MagnetAim2DPosOffsetY
Line 2,308: Line 2,308:
|float
|float
| -
| -
|7.5
|0.0
|-
|-
|LookPosOffsetY
|LookPosOffsetY
|float
|float
| -
| -
|1.5
|0.0
|-
|-
|LookPosOffsetYSquat
|LookPosOffsetYSquat
|float
|float
| -
| -
|1.5
|0.0
|-
|-
|LookPosOffsetYSwim
|LookPosOffsetYSwim
|float
|float
| -
| -
|0.1
|0.0
|-
|-
|LookPosOffsetYHorse
|LookPosOffsetYHorse
|float
|float
| -
| -
|2.5
|0.0
|-
|-
|LookEnableAngle
|LookEnableAngle
|float
|float
| -
| -
|179.0
|0.0
|-
|-
|HitSlowTimeS
|HitSlowTimeS
|float
|float
| -
| -
|1.5
|0.0
|-
|-
|HitSlowTimeM
|HitSlowTimeM
|float
|float
| -
| -
|3.0
|0.0
|-
|-
|HitSlowTimeL
|HitSlowTimeL
|float
|float
| -
| -
|4.5
|0.0
|-
|-
|HitSlowRate
|HitSlowRate
|float
|float
| -
| -
|0.1
|0.0
|-
|-
|HitStopTimeS
|HitStopTimeS
|float
|float
| -
| -
|2.0
|0.0
|-
|-
|HitStopTimeL
|HitStopTimeL
|float
|float
| -
| -
|6.0
|0.0
|-
|-
|HitStopRate
|HitStopRate
|float
|float
| -
| -
|0.1
|0.0
|-
|-
|AtnPosInterPolationRate
|AtnPosInterPolationRate
|float
|float
| -
| -
|0.2
|0.0
|-
|-
|AtnPosInterPolationMin
|AtnPosInterPolationMin
|float
|float
| -
| -
|0.01
|0.0
|-
|-
|AtnPosInterPolationMax
|AtnPosInterPolationMax
|float
|float
| -
| -
|0.2
|0.0
|-
|-
|PredictDiffAngleMax
|PredictDiffAngleMax
|float
|float
| -
| -
|45.0
|0.0
|-
|-
|DashToRunStickValueDec
|DashToRunStickValueDec
|float
|float
| -
| -
|0.03
|0.0
|-
|-
|WindSupportReuseTime
|WindSupportReuseTime
|float
|float
|Revali's Gale cooldown timer (in seconds)
|Revali's Gale cooldown timer (in seconds)
|360.0
|0.0
|-
|-
|FireSupportReuseTime
|FireSupportReuseTime
|float
|float
|Daruk's Protection cooldown timer (in seconds)
|Daruk's Protection cooldown timer (in seconds)
|1080.0
|0.0
|-
|-
|ElectricSupportReuseTime
|ElectricSupportReuseTime
|float
|float
|Urbosa's Fury cooldown timer (in seconds)
|Urbosa's Fury cooldown timer (in seconds)
|720.0
|0.0
|-
|-
|WaterSupportReuseTime
|WaterSupportReuseTime
|float
|float
|Mipha's Grace cooldown timer (in seconds)
|Mipha's Grace cooldown timer (in seconds)
|1440.0
|0.0
|-
|-
|WindSupportTimerRate
|WindSupportTimerRate
|float
|float
|Revali's Gale cooldown timer tick multiplier in Hyrule Castle. ''Note: this is ignored for Revali's Gale+.'' Example: if set to 3.0, the timer will be decremented by 3 every second.
|Revali's Gale cooldown timer tick multiplier in Hyrule Castle. ''Note: this is ignored for Revali's Gale+.'' Example: if set to 3.0, the timer will be decremented by 3 every second.
|3.0
|0.0
|-
|-
|FireSupportTimerRate
|FireSupportTimerRate
|float
|float
|Daruk's Protection cooldown timer tick multiplier in Hyrule Castle
|Daruk's Protection cooldown timer tick multiplier in Hyrule Castle
|3.0
|0.0
|-
|-
|ElectricSupportTimerRate
|ElectricSupportTimerRate
|float
|float
|Urbosa's Fury cooldown timer tick multiplier in Hyrule Castle
|Urbosa's Fury cooldown timer tick multiplier in Hyrule Castle
|3.0
|0.0
|-
|-
|WaterSupportTimerRate
|WaterSupportTimerRate
|float
|float
|Mipha's Grace cooldown timer tick multiplier in Hyrule Castle
|Mipha's Grace cooldown timer tick multiplier in Hyrule Castle
|3.0
|0.0
|-
|-
|ChemicalInvalidTime
|ChemicalInvalidTime
|float
|float
| -
| -
|45.0
|0.0
|-
|-
|AutoDashUpTime
|AutoDashUpTime
|float
|float
| -
| -
|5.0
|0.0
|-
|-
|AutoDashUpAngle
|AutoDashUpAngle
|float
|float
| -
| -
|15.0
|0.0
|-
|-
|ClimbRestartHeight
|ClimbRestartHeight
|float
|float
| -
| -
|20.0
|0.0
|-
|-
|ClimbRestartTime
|ClimbRestartTime
|float
|float
| -
| -
|30.0
|0.0
|-
|-
|PushNoticeLookTime
|PushNoticeLookTime
|float
|float
| -
| -
|30.0
|0.0
|-
|-
|EnergyUseSmall
|EnergyUseSmall
|float
|float
| -
| -
|0.5
|0.0
|-
|-
|EnergyUseLarge
|EnergyUseLarge
|float
|float
| -
| -
|1.1
|0.0
|-
|-
|NoEnergyDashInterval
|NoEnergyDashInterval
|float
|float
| -
| -
|60.0
|0.0
|-
|-
|GuardableAngle
|GuardableAngle
|float
|float
| -
| -
|120.0
|0.0
|-
|-
|StickMaxInStore
|StickMaxInStore
|float
|float
| -
| -
|0.8
|0.0
|-
|-
|LookContinueTime
|LookContinueTime
|float
|float
| -
| -
|100.0
|0.0
|-
|-
|PostureContinueTime
|PostureContinueTime
|float
|float
| -
| -
|90.0
|0.0
|-
|-
|ItemUseModelAlpha
|ItemUseModelAlpha
|float
|float
| -
| -
|0.8
|0.0
|-
|-
|LadderCheckSide
|LadderCheckSide
|float
|float
| -
| -
|0.3
|0.0
|-
|-
|LadderCheckDist
|LadderCheckDist
|float
|float
| -
| -
|1.0
|0.0
|-
|-
|NoDeathDamageBase
|NoDeathDamageBase
|int
|int
|
|
|20
|0
|-
|-
|NoDeathDamageAdd
|NoDeathDamageAdd
|int
|int
| -
| -
|4
|0
|-
|-
|ArmorCompSwimEnergyRate
|ArmorCompSwimEnergyRate
|float
|float
|Stamina cost multiplier for the "Swim Dash Stamina Up" set bonus
|Stamina cost multiplier for the "Swim Dash Stamina Up" set bonus
|0.25
|0.0
|-
|-
|ArmorCompRegistElecFrame
|ArmorCompRegistElecFrame
|float
|float
| -
| -
|20.0
|0.0
|-
|-
|ArmorCompNightSpeedRate
|ArmorCompNightSpeedRate
|float
|float
|Movement speed multiplier for the "Night Speed Up" set bonus
|Movement speed multiplier for the "Night Speed Up" set bonus
|1.2
|0.0
|-
|-
|ArmorCompClimbJumpEnergyRate
|ArmorCompClimbJumpEnergyRate
|float
|float
|Stamina cost multiplier for the "Climb Jump Stamina Up" set bonus
|Stamina cost multiplier for the "Climb Jump Stamina Up" set bonus
|0.5
|0.0
|-
|-
|ArmorCompPlusDropRate
|ArmorCompPlusDropRate
|float
|float
|UNUSED
|UNUSED
|10.0
|0.0
|-
|-
|ArmorCompWeaponBrakeRate
|ArmorCompWeaponBrakeRate
|float
|float
|Durability cost multiplier for an unused set bonus
|Durability cost multiplier for an unused set bonus
|0.5
|0.0
|-
|-
|ArmorCompSwordBeamAttackRate
|ArmorCompSwordBeamAttackRate
|float
|float
|Power multiplier for the "Master Sword Beam Up" set bonus when shooting beams with the Master Sword
|Power multiplier for the "Master Sword Beam Up" set bonus when shooting beams with the Master Sword
|1.5
|0.0
|-
|-
|ArmorCompAncientAttackRate
|ArmorCompAncientAttackRate
|float
|float
|Power multiplier for the "Ancient Proficiency" set bonus when using [Guardian/Guardian+/Guardian++/Ancient] weapons
|Power multiplier for the "Ancient Proficiency" set bonus when using [Guardian/Guardian+/Guardian++/Ancient] weapons
|1.8
|1.0
|-
|-
|ArmorCompBoneAttackRate
|ArmorCompBoneAttackRate
|float
|float
|Power multiplier for the "Bone Atk. Up" set bonus when using [Stal] or [Spiked/Dragonbone] [Boko/Moblin] weapons
|Power multiplier for the "Bone Atk. Up" set bonus when using [Stal] or [Spiked/Dragonbone] [Boko/Moblin] weapons
|1.8
|1.0
|-
|-
|ArmorCompTerrorLevel
|ArmorCompTerrorLevel
|float
|float
|NPC terror level conveyed by wearing the full Dark or Tingle sets
|NPC terror level conveyed by wearing the full Dark or Tingle sets
|1.0
|0.0
|-
|-
|ArmorCompTerrorRadius
|ArmorCompTerrorRadius
|float
|float
|Distance at which NPCs will react to wearing the full Dark or Tingle sets
|Distance at which NPCs will react to wearing the full Dark or Tingle sets
|1.5
|0.0
|-
|-
|ArmorCompNakedSwimSpeedRate
|ArmorCompNakedSwimSpeedRate
|float
|float
|Swim speed multiplier when wearing nothing
|Swim speed multiplier when wearing nothing
|1.2
|0.0
|-
|-
|ArmorCompNakedSwimAnimeRate
|ArmorCompNakedSwimAnimeRate
|float
|float
|Swim animation speed multiplier when wearing nothing
|Swim animation speed multiplier when wearing nothing
|1.2
|0.0
|-
|-
|ArmorCompNakedSwimEnergyRate
|ArmorCompNakedSwimEnergyRate
|float
|float
|Stamina cost multiplier for swimming when wearing nothing
|Stamina cost multiplier for swimming when wearing nothing
|0.8
|0.0
|-
|-
|ArmorAncientAttackRate
|ArmorAncientAttackRate
|float
|float
|Power multiplier granted by Midna's Helmet and Diamond Circlet when using Guardian or Ancient weapons
|Power multiplier granted by Midna's Helmet and Diamond Circlet when using Guardian or Ancient weapons
|1.2
|1.0
|-
|-
|SupportWindNum
|SupportWindNum
|int
|int
|Number of charges at which Revali's Gale starts at
|Number of charges at which Revali's Gale starts at
|3
|0
|-
|-
|SupportElectricNum
|SupportElectricNum
|int
|int
|Number of charges at which Urbosa's Fury starts at
|Number of charges at which Urbosa's Fury starts at
|3
|0
|-
|-
|SupportElectricEnergy
|SupportElectricEnergy
|float
|float
|Stamina cost threshold required to trigger Urbosa's Fury
|Stamina cost threshold required to trigger Urbosa's Fury
|500.0
|0.0
|-
|-
|SupportFireNum
|SupportFireNum
|int
|int
|Number of charges at which Daruk's Protection starts at
|Number of charges at which Daruk's Protection starts at
|3
|0
|-
|-
|SupportWaterLifeAdd
|SupportWaterLifeAdd
|int
|int
|Number of extra health (yellow hearts) granted by Mipha's Grace (4.0 = 1 heart)
|Number of extra health (yellow hearts) granted by Mipha's Grace (4.0 = 1 heart)
|20.0
|0
|-
|-
|SupportWaterEnergyAdd
|SupportWaterEnergyAdd
|float
|float
|Unused for amount of bonus Stamina Mipha's Grace could add.
|Number of charges at which Mipha's Grace starts at
|0.0
|0.0
|-
|-
Line 2,633: Line 2,633:
|float
|float
| -
| -
|5.0
|0.0
|-
|-
|DiffAngleFromLookVec
|DiffAngleFromLookVec
|float
|float
| -
| -
|175.0
|0.0
|-
|-
|LookPosOffset
|LookPosOffset
|float
|float
| -
| -
|20.0
|0.0
|-
|-
|LookFixAngle
|LookFixAngle
|float
|float
| -
| -
|50.0
|0.0
|-
|-
|LookContinueTimeToCamera
|LookContinueTimeToCamera
|float
|float
| -
| -
|30.0
|0.0
|-
|-
|CutKnockBackNoCrrDist
|CutKnockBackNoCrrDist
|float
|float
| -
| -
|0.1
|0.0
|-
|-
|WaitUnsteadyApplyVel
|WaitUnsteadyApplyVel
|float
|float
| -
| -
|0.3
|0.0
|-
|-
|CurseAddWeight
|CurseAddWeight
|float
|float
| -
| -
|500.0
|0.0
|-
|-
|RoofCrashVel
|RoofCrashVel
|float
|float
| -
| -
|0.1
|0.0
|-
|-
|CutJumpInvalidTime
|CutJumpInvalidTime
|float
|float
| -
| -
|20.0
|0.0
|-
|-
|WaterDepthInGrudge
|WaterDepthInGrudge
|float
|float
| -
| -
|1.0
|0.0
|-
|-
|LargeHorseLegBendAngY
|LargeHorseLegBendAngY
|float
|float
| -
| -
|15.0
|0.0
|-
|-
|LargeHorseLegBendAngX
|LargeHorseLegBendAngX
|float
|float
| -
| -
|5.0
|0.0
|-
|-
|LargeHorseLegBendFrame
|LargeHorseLegBendFrame
|float
|float
| -
| -
|5.0
|0.0
|-
|-
|NoMaskPauseWaterHeight
|NoMaskPauseWaterHeight
|float
|float
| -
| -
|1.0
|0.0
|-
|-
|LookAtThreshold
|LookAtThreshold
|float
|float
| -
| -
|0.15
|0.0
|-
|-
|}
|}

Navigation menu