Bgparamlist: Difference between revisions
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Documenting more bow fields
imported>Halgorithm (Updated description for Attack.Range) |
imported>Halgorithm (Documenting more bow fields) |
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|ArrowName | |ArrowName | ||
|str32 | |str32 | ||
|Actor name | |If specified, the player's chosen arrow type is ignored the provided Actor name is fired instead at no arrow cost. | ||
| | | | ||
|- | |- | ||
Line 1,591: | Line 1,591: | ||
|LeadShotInterval | |LeadShotInterval | ||
|int | |int | ||
| | |Amount of delay between each shot fired in a lead shot. | ||
|0 | |0 | ||
|- | |- | ||
Line 1,606: | Line 1,606: | ||
|RapidFireInterval | |RapidFireInterval | ||
|int | |int | ||
| | |Amount of delay between each shot fired in a rapidfire shot. | ||
|0 | |0 | ||
|- | |- | ||
Line 1,616: | Line 1,616: | ||
|ArrowFirstSpeed | |ArrowFirstSpeed | ||
|float | |float | ||
| | |Initial forward speed of arrows when they leave the bow. Negative values are treated as 0. | ||
|4.5 | |4.5 | ||
|- | |- | ||
|ArrowAcceleration | |ArrowAcceleration | ||
|float | |float | ||
| - | |Rate that arrows' forward speed decreases during straight-line flight. Positive values are treated as 0. | ||
| -0.1 | | -0.1 | ||
|- | |- | ||
|ArrowStabilitySpeed | |ArrowStabilitySpeed | ||
|float | |float | ||
| - | |Minimum forward speed for arrows during straight-line flight, which they cannot move slower than. Negative values will result in jitter if the arrow reaches 0 forward speed. | ||
|3.0 | |3.0 | ||
|- | |- | ||
|ArrowFallAcceleration | |ArrowFallAcceleration | ||
|float | |float | ||
| | |Rate that arrows' forward speed decreases during freefall. Positive values are treated as 0. | ||
| -0.2 | | -0.2 | ||
|- | |- | ||
|ArrowFallStabilitySpeed | |ArrowFallStabilitySpeed | ||
|float | |float | ||
| | |Minimum forward speed for arrows during freefall, which they cannot move slower than. Negative values will result in jitter if the arrow reaches 0 forward speed. | ||
|1.0 | |1.0 | ||
|- | |- | ||
|ArrowGravity | |ArrowGravity | ||
|float | |float | ||
| | |Vertical acceleration arrows experience after their initial straight-line flight ends. Positive values make arrows accelerate upward. Unknown if arrows will actually despawn after traveling high enough. {{Check}} | ||
| -9.8 | | -9.8 | ||
|- | |- |