Map unit: Difference between revisions
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→Objs
imported>Leoetlino (→Objs) |
imported>Leoetlino (→Objs) |
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=== <code>Objs</code> === | === <code>Objs</code> === | ||
Array of object structures. '''Must be sorted by HashId''' because the placement subsystem performs binary searches on the object array in various cases<ref>0x7101256E14</ref>. | Array of object structures. '''Must be sorted by HashId'''<ref>Technically, sorting is only required for Dynamic (non-group 0) map units. However, not sorting causes the game to fall back to a slower linear search.</ref> because the placement subsystem performs binary searches on the object array in various cases<ref>0x7101256E14</ref>. | ||
=== <code>Rails</code> === | === <code>Rails</code> === |