TSCB: Difference between revisions

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827 bytes added ,  6 years ago
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→‎Header: Added tscb image
imported>Zephenryus
m (added some calculation)
imported>Zephenryus
m (→‎Header: Added tscb image)
Line 12: Line 12:
!Description
!Description
|-
|-
|0x00
|<code>0x00</code>
|4
|4
|String
|String
|TSCB file signature (magic) <code>54 53 43 42</code> or "TSCB"
|TSCB file signature (magic) <code>54 53 43 42</code> or "TSCB"
|-
|-
|0x04
|<code>0x04</code>
|4
|4
|Unsigned Int
|Unsigned Int
|TSCB version? <code>0A 00 00 00</code> or "10.0.0.0"<ref>U-King.elf:0x024D2F8C-0x024D300A holds two error messages: "【データロード】メジャーバージョンの不一致" ("[Data load] Major version mismatch") and "【データロード】マイナーバージョンの不一致" ("[Data Load] Minor version mismatch")</ref><ref>Game crashes on load screen if not equal to <code>0A 00 00 00</code></ref>
|TSCB version? <code>0A 00 00 00</code> or "10.0.0.0"<ref>U-King.elf:0x024D2F8C-0x024D300A holds two error messages: "【データロード】メジャーバージョンの不一致" ("[Data load] Major version mismatch") and "【データロード】マイナーバージョンの不一致" ("[Data Load] Minor version mismatch")</ref><ref>Game crashes on load screen if not equal to <code>0A 00 00 00</code></ref>
|-
|-
|0x08
|<code>0x08</code>
|4
|4
|Unsigned Int
|Unsigned Int
|Unknown. Always <code>00 00 00 01</code>. Game crashes on load screen if not equal to <code>00 00 00 01</code>.
|Unknown. Always <code>00 00 00 01</code>. Game crashes on load screen if not equal to <code>00 00 00 01</code>.
|-
|-
|0x0c
|<code>0x0c</code>
|4
|4
|Unsigned Int
|Unsigned Int
|file_base table relative offset
|<code>file_base</code> table relative offset
|-
|-
|0x10
|<code>0x10</code>
|4
|4
|Float
|Float
|<code>world_scale</code> <code>500.0</code>. Scales the terrain along the x- and z-axis.
|<code>world_scale</code> <code>500.0</code>. Scales the terrain along the x- and z-axis.
|-
|-
|0x14
|<code>0x14</code>
|4
|4
|Float
|Float
|Terrain mesh altitude <code>800.0</code>. Moves the terrain along the y-axis (vertically).
|Terrain mesh altitude <code>800.0</code>. Moves the terrain along the y-axis (vertically).
|-
|-
|0x18
|<code>0x18</code>
|4
|4
|Unsigned Int
|Unsigned Int
|material_info_array length (number of elements in the array)
|<code>material_info_array</code> length (number of elements in the array)
|-
|-
|0x1c
|<code>0x1c</code>
|4
|4
|Unsigned Int
|Unsigned Int
|area_array length (number of elements in the array)
|<code>area_array</code> length (number of elements in the array)
|-
|-
|0x20
|<code>0x20</code>
|4
|4
|Unsigned Int
|Unsigned Int
|Probably padding
|Probably padding
|-
|-
|0x24
|<code>0x24</code>
|4
|4
|Unsigned Int
|Unsigned Int
|Probably padding
|Probably padding
|-
|-
|0x28
|<code>0x28</code>
|4
|4
|Float
|Float
|<code>tile_size</code>. Used by the area array.
|<code>tile_size</code>. Used by the area array.
|-
|-
|0x2c
|<code>0x2c</code>
|4
|4
|Unsigned Int
|Unsigned Int
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!Description
!Description
|-
|-
|0x00
|<code>0x00</code>
|4
|4
|Unsigned Int
|Unsigned Int
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!Description
!Description
|-
|-
|0x00
|<code>0x00</code>
|4
|4
|Unsigned Int
|Unsigned Int
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!Description
!Description
|-
|-
|0x00
|<code>0x00</code>
|4
|4
|Unsigned Int
|Unsigned Int
|Array index (<code>mat_index</code>) of <code>material_info_array</code>
|Array index (<code>mat_index</code>) of <code>material_info_array</code>
|-
|-
|0x04
|<code>0x04</code>
|4
|4
|Float
|Float
|Texture u-axis (x-axis)
|Texture u-axis (x-axis)
|-
|-
|0x08
|<code>0x08</code>
|4
|4
|Float
|Float
|Texture v-axis (y-axis)
|Texture v-axis (y-axis)
|-
|-
|0x0c
|<code>0x0c</code>
|4
|4
|Float
|Float
|Unknown. values range from 0-1.
|Unknown. values range from 0-1.
|-
|-
|0x10
|<code>0x10</code>
|4
|4
|Float
|Float
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!Description
!Description
|-
|-
|0x00
|<code>0x00</code>
|4
|4
|Unsigned Int
|Unsigned Int
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=== Area Array Value Table ===
=== Area Array Value Table ===
Each entry contains meta data for one tile in the terrain scene. There are multiple levels of detail (LOD) for the terrain.
Each entry contains meta data for one tile in the terrain scene. There are multiple levels of detail (lod) for the terrain.


Entries range from <code>0x30</code> to <code>0x54</code> depending on the size of <code>extra_info_array</code>
Entries range from <code>0x30</code> to <code>0x54</code> depending on the size of <code>extra_info_array</code>
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=== Extra Information Array ===
=== Extra Information Array ===
if ref_extra does not equal 0 there is an extra_info_array attached to this area. The array is 4 or 8 values long.
if <code>ref_extra</code> does not equal <code>0</code> there is an <code>extra_info_array</code> attached to this area. The array is 4 or 8 values long.


Every area includes a [[HGHT|.hght]] and [[MATE|.mate]] file. The extra_info_array indicates if there is an additional [[Water.extm|.water.extm]] and / or [[Grass.extm|.grass.extm]] file
Every area includes a [[HGHT|.hght]] and [[MATE|.mate]] file. The <code>extra_info_array</code> indicates if there is an additional [[Water.extm|.water.extm]] and / or [[Grass.extm|.grass.extm]] file
{| class="wikitable"
{| class="wikitable"
!Offset (h)
!Offset (h)
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!Description
!Description
|-
|-
|0x30
|<code>0x30</code>
|4
|4
|Unsigned Int
|Unsigned Int
|extra_info_array length. Number of elements in array.
|extra_info_array length. Number of elements in array.
|-
|-
|0x34
|<code>0x34</code>
|4
|4
|Unsigned Int
|Unsigned Int
|Unknown. Usually 20 or 3.
|Unknown. Usually 20 or 3.
|-
|-
|0x38
|<code>0x38</code>
|4
|4
|Unsigned Int
|Unsigned Int
|Unknown. Usually 0, 1 or 3.
|Unknown. Usually 0, 1 or 3.
|-
|-
|0x3c
|<code>0x3c</code>
|4
|4
|Unsigned Int
|Unsigned Int
|Unknown. Usually 0 or 1.
|Unknown. Usually 0 or 1.
|-
|-
|0x40
|<code>0x40</code>
|4
|4
|Unsigned Int
|Unsigned Int
|Unknown. Usually 0 or 1.
|Unknown. Usually 0 or 1.
|-
|-
|0x44
|<code>0x44</code>
|4
|4
|Unsigned Int
|Unsigned Int
|Unknown. Always 0.
|Unknown. Always 0.
|-
|-
|0x48
|<code>0x48</code>
|4
|4
|Unsigned Int
|Unsigned Int
|Unknown. Always 3
|Unknown. Always 3
|-
|-
|0x4c
|<code>0x4c</code>
|4
|4
|Unsigned Int
|Unsigned Int
|Unknown. Usually 0 or 1.
|Unknown. Usually 0 or 1.
|-
|-
|0x50
|<code>0x50</code>
|4
|4
|Unsigned Int
|Unsigned Int
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  [ 3, 1, 1, 0]            = water
  [ 3, 1, 1, 0]            = water
  [ 3, 0, 1, 0]            = grass
  [ 3, 0, 1, 0]            = grass
It seems that water is [3, 1, 1] and grass is [3, 0, 1]
It seems that water is <code>[3, 1, 1]</code> and grass is <code>[3, 0, 1]</code>
  [20, `3, 0, 1`, 0, `3, 1, 1`] = grass, water
  [20, `3, 0, 1`, 0, `3, 1, 1`] = grass, water
  [20, `3, 1, 1`, 0, `3, 0, 1`] = water, grass
  [20, `3, 1, 1`, 0, `3, 0, 1`] = water, grass
  [`3, 1, 1`, 0]                = water
  [`3, 1, 1`, 0]                = water
  [`3, 0, 1`, 0]                = grass
  [`3, 0, 1`, 0]                = grass
== <code>stera</code> File Positions ==
[[File:Stera File Positions.png|alt=stera File Positions|thumb|<code>stera</code> File Positions]]
<code>stera</code> files referenced in the area array are positioned using a [[wikipedia:Z-order_curve|z-order curve]] or the [[wikipedia:Moser–de_Bruijn_sequence|Moser-de Bruijn sequence]].
<references />
<references />
[[Category:File formats]]
[[Category:File formats]]
[[Category:File extensions]]
[[Category:File extensions]]
[[Category:File extensions (STERA)]]
[[Category:File extensions (STERA)]]
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