autopatrol, editnews
201
edits
m (SpHit, Armor, Bow , Thrown additions) |
m (Cleanup) |
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Line 575: | Line 575: | ||
|SpHitRatio | |SpHitRatio | ||
|float | |float | ||
|Multiplies | |Multiplies attack power against any Actor listed in SpHitActor or possessing a SpHitTag. Attack power is only multiplied once, even if the Actor matches multiple criteria. Affected Actor can further modify the damage through SpAffectRatio and SpAffectDamage DamageParams. | ||
|2.0 | |2.0 | ||
|- | |- | ||
Line 1,102: | Line 1,102: | ||
|WeaponSubType | |WeaponSubType | ||
|str32 | |str32 | ||
|A weapon's sub-type. | |A weapon's sub-type. Only currently-known purpose is for control routing in [[Bas|.bas files]], for both player and enemies. May also affect enemy [[Baiprog|AI behavior]].{{Check}} | ||
| | | | ||
|- | |- | ||
Line 1,311: | Line 1,311: | ||
|WeaponSubType | |WeaponSubType | ||
|str32 | |str32 | ||
|Weapon sub-type. | |Weapon sub-type. See [[Bgparamlist#SmallSword|SmallSword's WeaponSubType]]. The following values affect only LargeSword's in vanilla, due to there being a weapon Profile check prior to the WeaponSubType check: Fan (changes Link's charged attack animation to a charged vertical attack), Katana (changes Link's charged attack animation to a charged horizontal swipe). | ||
| | | | ||
|- | |- | ||
Line 1,456: | Line 1,456: | ||
|WeaponSubType | |WeaponSubType | ||
|str32 | |str32 | ||
|Weapon sub-type. | |Weapon sub-type. See [[Bgparamlist#SmallSword|SmallSword's WeaponSubType]]. | ||
| | | | ||
|- | |- | ||
Line 1,556: | Line 1,556: | ||
|WeaponSubType | |WeaponSubType | ||
|str32 | |str32 | ||
|Weapon sub-type. | |Weapon sub-type. See [[Bgparamlist#SmallSword|SmallSword's WeaponSubType]]. | ||
| | | | ||
|- | |- | ||
Line 1,630: | Line 1,630: | ||
|RapidFireInterval | |RapidFireInterval | ||
|int | |int | ||
|Amount of delay between each shot fired in a rapidfire shot. Effectively limits RapidFireNum, as higher RapidFireInterval settings prevent extra arrows from spawning. E.g: RapidfireNum 5 at RapidFireInterval 1 spawns 5 arrows, but | |Amount of delay between each shot fired in a rapidfire shot. Effectively limits RapidFireNum, as higher RapidFireInterval settings prevent extra arrows from spawning. E.g: RapidfireNum 5 at RapidFireInterval 1 spawns 5 arrows, but RapidFireNum 5 at RapidFireInterval 2 spawns only 4 arrows. Needs further investigation.{{Check}} | ||
|0 | |0 | ||
|- | |- | ||
Line 1,756: | Line 1,756: | ||
|WeaponSubType | |WeaponSubType | ||
|str32 | |str32 | ||
|Weapon sub-type. | |Weapon sub-type. See [[Bgparamlist#SmallSword|SmallSword's WeaponSubType]]. | ||
| | | | ||
|- | |- | ||
Line 3,069: | Line 3,069: | ||
|EnableCompBonus | |EnableCompBonus | ||
|bool | |bool | ||
|Enables the set bonus of the specified armor series. | |Enables the set bonus of the specified armor series if all equipped armor have the same SeriesType and this parameter set to True. | ||
|False | |False | ||
|- | |- |