autopatrol, editnews
201
edits
(Added BitIndex 17.) |
m (References and uniformity of presented info) |
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|47 | |47 | ||
|PreASSelector | |PreASSelector | ||
|Compares last played animation name, takes StrRef of animation name. Accepts up to 5 children | |Compares last played animation name, takes StrRef of animation name. Accepts up to 5 children.{{#tag:ref|Element11 of Player_CutChargeWait.bas, WiiU 1.5.0|name=e11pccw}} | ||
|Control | |Control | ||
|- | |- | ||
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*2 - Unknown (believed to check if Link has any armor equipped)<ref name="e0pfd" /> | *2 - Unknown (believed to check if Link has any armor equipped)<ref name="e0pfd" /> | ||
*17 - | *17 - Unknown (believed to check whether Link is airborne) | ||
*30 - Whether or not Link has a shield equipped.<ref name="e1pcn" /> | *30 - Whether or not Link has a shield equipped.<ref name="e1pcn" /> | ||
*33 - Unknown (believed to check if Link is tired)<ref name="e2pfd" /> | *33 - Unknown (believed to check if Link is tired)<ref name="e2pfd" /> | ||
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*14 - Seems to indicate an enemy has entered a state of being airborne. | *14 - Seems to indicate an enemy has entered a state of being airborne. | ||
*28 - Play audio. Only observed with PV%03d as the value, which corresponds to bfwav files in PlayerVoice.bars, but is believed to be able to play other audio files as well. | *28 - Play audio. Only observed with PV%03d as the value, which corresponds to bfwav files in PlayerVoice.bars, but is believed to be able to play other audio files as well. | ||
*29 - Seems to determine when a weapon will bind to a bone | *29 - Seems to determine when a weapon will bind to a bone. <ref>Player_WeaponEquipOn.bas</ref> | ||