52
edits
imported>Leoetlino (import AI definitions from 1.5.0) |
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| ForceAttackArea || Float || || | | ForceAttackArea || Float || || | ||
|- | |- | ||
| ShootItemName2 || String || || | | ShootItemName2 || String || || Actor Name for 2nd thrown item. | ||
|- | |- | ||
| ShootItemRate1 || Int || || | | ShootItemRate1 || Int || || The rate at which ShootItemName is used. If set to 0 ShootItemName2 will be used 100% of the time. | ||
|- | |- | ||
| ShootItemName || String || || | | ShootItemName || String || || Actor Name for thrown item. | ||
|- | |- | ||
| AttackAngle || Float || || | | AttackAngle || Float || || | ||
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|- | |- | ||
|} | |} | ||
== Children == | == Children == |
edits