AutoPlacementMgr: Difference between revisions

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(Added Wii U init address)
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{{Subsystem infobox|name=AutoPlacementMgr|is_name_official=1|description=Dynamically spawns actors on the map depending on complex conditions (areas, terrain, event flows, custom logic).|init_addr_switch150=00000071006546FC|init_addr_wiiu150=029FB6dC}}
{{Subsystem infobox|name=AutoPlacementMgr|is_name_official=1|description=Dynamically spawns actors on the map depending on complex conditions (areas, terrain, event flows, custom logic).|init_addr_switch150=00000071006546FC|init_addr_wiiu150=029FB6DC}}
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[[Category: Internals]]
[[Category: Internals]]
[[Category: Subsystems (BotW)]]
[[Category: Subsystems (BotW)]]
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