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*4 - Triggers the animation controller to transition back into the idle stance. The Frame value should be a few before the end of the actual animation, so that the controller can make the blending look natural.<ref>Compare TriggerEvent TypeIndex 4 Frame value for an animation with the number of frames in the actual animation.</ref> | *4 - Triggers the animation controller to transition back into the idle stance. The Frame value should be a few before the end of the actual animation, so that the controller can make the blending look natural.<ref>Compare TriggerEvent TypeIndex 4 Frame value for an animation with the number of frames in the actual animation.</ref> | ||
*7 - Call AS. Passes the strRef to the ASList to retrieve an AS file and starts evaluating it from Element0. | *7 - Call AS. Passes the strRef to the ASList to retrieve an AS file and starts evaluating it from Element0. | ||
*14 - Seems to indicate an enemy has entered a state of being airborne. | |||
*28 - Play audio. Only observed with PV%03d as the value, which corresponds to bfwav files in PlayerVoice.bars, but is believed to be able to play other audio files as well. | *28 - Play audio. Only observed with PV%03d as the value, which corresponds to bfwav files in PlayerVoice.bars, but is believed to be able to play other audio files as well. | ||
====HoldEvents==== | ====HoldEvents==== |
edits