autopatrol, editnews
201
edits
m (get rid of an extra newline) |
(→Rod: Descriptions) |
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Line 1,115: | Line 1,115: | ||
|MagicName | |MagicName | ||
|str32 | |str32 | ||
| | |Name of the actor to spawn | ||
| | | | ||
|- | |- | ||
|ChargeMagicNum | |ChargeMagicNum | ||
|int | |int | ||
| | |Number of actor spawns before the rod will stop spawning actors until recharged | ||
|4 | |4 | ||
|- | |- | ||
|ChargeMagicInterval | |ChargeMagicInterval | ||
|int | |int | ||
| | |Amount of time (in seconds) for the rod to recharge to full power | ||
|5 | |5 | ||
|- | |- | ||
Line 1,135: | Line 1,135: | ||
|MagicSpeed | |MagicSpeed | ||
|float | |float | ||
| | |Multiplier applied to the base speed of a spawned actor {{check}} | ||
|0.0 | |0.0 | ||
|- | |- | ||
|MagicSpeedByThrow | |MagicSpeedByThrow | ||
|float | |float | ||
| | |Multiplier applied to the base speed of a spawned actor {{check}} when cast using the R button | ||
|0.0 | |0.0 | ||
|- | |- | ||
|MagicGravity | |MagicGravity | ||
|float | |float | ||
| | |Multiplier applied to the gravity applied to a spawned actor. x < 0 makes it float upward. 0 < x < 1 makes it float down slower. 1 < x makes it float down faster. | ||
|0.0 | |0.0 | ||
|- | |- | ||
Line 1,160: | Line 1,160: | ||
|MagicRange | |MagicRange | ||
|float | |float | ||
| | |Distance the spawned actor can travel before being forcibly despawned. Distance is measured from the spawning actor {{check}} | ||
|0.0 | |0.0 | ||
|- | |- | ||
|MagicSpeedByEnemy | |MagicSpeedByEnemy | ||
|float | |float | ||
| | |Multiplier applied to the base speed of a spawned actor {{check}} when cast by an enemy | ||
|0.0 | |0.0 | ||
|- | |- | ||
|MagicGravityByEnemy | |MagicGravityByEnemy | ||
|float | |float | ||
| | |Multiplier applied to the gravity applied to a spawned actor when cast by an enemy | ||
|0.0 | |0.0 | ||
|- | |- | ||
Line 1,185: | Line 1,185: | ||
|MagicRangeByEnemy | |MagicRangeByEnemy | ||
|float | |float | ||
| | |Distance the spawned actor can travel before being forcibly despawned when cast by an enemy. Distance is measured from the spawning actor {{check}} | ||
|0.0 | |0.0 | ||
|- | |- |